PropertyValue
rdf:type
rdfs:label
  • Keys
  • Keys
  • Keys
  • Keys
  • Keys
rdfs:comment
  • Keys
  • Courtesy of Fan Made Fallout.
  • The Keys are fragments of Cozarto Simon and Giotto's past which were given to the Vindice by Cozarto and Giotto themselves, to be passed down to their descendants if the time came that they ever fought. According to the Vindice, there are seven keys, one to be shown after every Guardian battle.
  • Keys was a scion for the Old Families of the Terran Confederacy. After the fall of Tarsonis in 2500, Keys accompanied the four children of the Old Families, Antonia Tygore, Morgan Calabas, Rockham Kusinis and Bess Kusinis, from Tyrador VIII to a Confederate refuge on Shi. However, the Terran Dominion planted a zerg drone on the planet, and the Confederates were forced to retreat into Drill Site #3. Keys manned one of the BDE-1600 mining laser drills against the zerg alongside Dhupal and Roderick, but the three failed to account for how quickly the drill's plasma chambers overheated. They were forced to wait for the systems to recharge as they were overrun and devoured by the rampaging zerg.
  • The Keys is an object you can get the Red Dead Revolver 3dn edition. $50 dollars is to buy it at the start of the mission Fort Mercer. If purchased, you unlock a page "Raul Zubieta" of Edgar Rose's Journal. If you do not buy this object in the mission, you can not get Raul Zubieta page. They're also seen in Call of Duty: The Warriors, some soldiers have them around the waist, like Zubieta.
  • Keys play an important role in the world of Blue Exorcist. Magic keys allowing for instantaneous transport between two points are a staple tool of the True Cross Order and very valuable, requiring Exorcists to take good care of them. Despite their versatile ability, there is a limit to the use of the keys, being unable to transport even as few as six people over a significant distance. Other types of magic key exist, but they do not appear to be as prevalent.
  • Keys may refer to: * Corruption Key * Crimson Key * Frozen Key * Golden Key * Hallowed Key * Jungle Key * Shadow Key * Temple Key * The keyboard keys * Key of Light * Key of Night
  • Keys are items in Croc: Legend of the Gobbos.
  • Keys is a General in the United States Army.
  • Keys can be used to avoid the need to pick locks to open doors and chests. They can be obtained by stealing them from their owner's pocket, looting the bodies of the owners, found or being given them by characters for a quest. Some areas will be inaccessible until the proper key is acquired. Other areas for which a key is available may be accessible by picking the lock.
  • thumb|La carte de l’archipel des Keys.|293x293px Les Keys sont un archipel de l’univers de Donald Duck.
  • You can use the box below to create new pages for this mini-wiki. preload=Keys/preload editintro=Keys/editintro width=25 test
  • Cost 1 (Buy): 40 Gold Cost 12 (Buy): 480 Gold Cost 1 (Sell): 22 Gold Cost 12 (Sell): 264 Gold Image:Act3Q2.gif This item or equipment article is a . You can help the Diablo Wiki to become more awesome by expanding it.
  • This is a list of all keys in Dragon Age: Origins. They are usually found in the "Plot Items" tab of the inventory. Some keys are necessary to unlock the item, other times lockpicking is an option. Sometimes the key will disappear from the inventory after it is used.
  • There are 4 coloured keys in Dr Lunatic, Red, Green, Blue and Yellow. These match the Doors which have panels of the same colours, except for yellow doors, which have no panel. Red, Green and Blue keys can open as many doors as there are in the level, but yellow keys can only open 1 door per key and the player can only hold 3 at once. In Supreme With Cheese, the Item Editor can create keys of different colours, but that requires extra management on the part of the builder, as they also have to make the corresponding Doors and Specials to recognize the new keys.
  • The role of Keys is played by Andy Marshall in the Season Two episode "Amateur Night".
  • Throughout Necronia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until someone closes it or until the key is used again to lock the door. Be careful not to get locked up without the matching key to get out.
  • Throughout Tibia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know.
  • Keys are one of the collectible items from Shrek: Treasure Hunt.
  • Keys are created when you put gold in a furnace, or gold in a blank key mold. Keys are used to lock and unlock appropriate doors,chests, and trapdoors. Keys can also be named when you create them, so you can have separate keys for separate doors. You can also build several doors that use the same key.
  • Keys is the seventeenth episode of the first season of The Pretender which first aired April 5th, 1997 on NBC in the United States. It features the first appearance by recurring guest star Harve Presnell as Mr. Parker, father of Miss Parker.
  • Keys are items used to enter certain stages, such as Raid Stages. Without a key, you will not be able to start the stage.
  • You may find your path to ACME Weapons, Ed's or even just zone 3 blocked by, well, water. If you have one of these in your inventory, this is not a problem. (Well, except for thieves.)
  • Keys (2007) is a 23-minute movie created by Christopher Babers
  • keys are an item in Alone in the Dark: Illumination, and only appears in the Moonlight Trailer Park (level). it can be used on either the car or the boat.
  • Keys are occasionally dropped by monsters. These keys open certain higher level chests, which are found throughout Agon.
  • Throughout Tibia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out.
  • On average, there are around 3 keys per Creator Curator area, thus meaning around one key per level. Some levels have two keys, such as The Wedding Reception. Some can also be well-hidden, more so than some prize-bubbles, adding to the replayability of certain levels. Collecting a Key increases your score by 50 points and grants you access to another sub-level on your world. These levels are mini-game challenges; Score and Survival Challenges, where you either race to the end as quickly as possible, or collect as many points as possible without dying. One example is the first key in The Gardens, which unlocks Tie Skipping.
  • A number of keys are given particular importance in Lost by being shown on screen or specifically mentioned: * The key to the marshal's handcuffs. Kate unlocked one of the bracelets with the key she took from the unconscious marshal, who hit his head during turbulence, in episode "Pilot, Part 2". Kate then dropped the key in the plane when she reached for the oxygen masks. This key was lost in the crash. * The keys mentioned in Danielle Rousseau's distress message, heard in episode "Pilot, Part 2": "Brennan took the keys." It is unknown what those keys were. * The key to the marshal's safe deposit box number 815, which Kate used to open the safe deposit box in the New Mexico bank in episode "Whatever the Case May Be". How Kate obtained that key is still a mystery. * The key
  • Throughout Tibia are many Doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out. Keys have a base form and a key number. The base forms can be one of the following:
  • Keys are artifacts seen in various video games. While most keys follow the Super Mario Bros. 2 or Super Mario World key format of carrying them in the characters hands, some can be stored separately in the inventory and are used automatically when needed. These are represented by icons that appear with the player's display at the top of the screen.
  • Keys can be acquired in several ways, such as: * Playing all the missions in the Patapon Training Grounds. * Found occasionally during the end of a floor of a dungeon. * Defeating a dungeon boss for the first time. * On the first floor of the Labyrinth of Restraint, if the fire reaches the end of the floor, the fire will disappear, and a key will come out (This will work any time. If repeated, but the key has already been obtained, a Treasure Chest will appear). * In the Castle of Justice, if you follow the instructions as the sign have said, you should use PATA-PON-DON-CHAKA in the room with 2 torches so that if you go to the next room, you will see a key, or a chest if you have already obtained the key.
owl:sameAs
Level
  • 1
Season
  • 1
episode no
  • 1.170000
dcterms:subject
first-ncis la
Previous Episode
last-ncis la
store
  • No
low
  • 0
Examine
  • Keys to the Mayor's house.
Tradeable
  • No
Next Episode
Equipable
  • No
type of villain
  • Scientist, Wealthy
destroy
  • Drop
disassembly
  • Yes
Quest
kept
  • always
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Category
  • default
Appearances
Job
  • Scion
Goals
  • To chase after E.T. and to take him to the government
Faction
  • Terran Confederacy :Old Families
Origin
  • E.T. the Extra Terrestrial
Skills
  • Very high intelligence and wisdom, that of a human being
Stackable
  • No
I
  • 3
  • Failsafekeyreplica.JPG
  • key-lockdown.jpg
Game
Name
Type
Last name
  • Campbell
Airdate
  • 1997-04-05
Value
  • 1
Caption
  • A gold key.
  • Keys .
N
  • Jahillyah Magma Land Key
  • Jahillyah Magma Land Key Box
  • Jahillyah Volcano Cave Key
  • Jahillyah Volcano Cave Key Box
dbkwik:cowrp/property/wikiPageUsesTemplate
dbkwik:tales-from-the-tower/property/wikiPageUsesTemplate
dbkwik:lunia/property/wikiPageUsesTemplate
dbkwik:villains/property/wikiPageUsesTemplate
Members
  • Yes
fgcolor
  • Black
W
  • 100
  • 150
  • 200
Weight
  • 0
  • 0.010000
Alias
  • Mr. Keys
Hobby
  • Pursuing E.T.
Update
  • Ali Morrisane and Pollnivneach
la
  • show
A
  • left
  • right
Icon
  • Plt ico keys.png
Description
  • Keys open doors, chests and other things, for treasures and for plot.
Episode Name
  • Keys
Occupation
  • ???
ID
  • 4589
  • 13961701
  • 91368201
  • B4211701
  • F0AA8201
high
  • 0
Release
  • 2005-04-04
Fullname
  • Keys
Gender
  • Male
Race
  • Terran
Guest Star
Effects
  • Utility
Portrayed
im
  • Drop_Box_002
  • Key001
Death
  • 2501
Writer
C
  • An unofficial, common fan-made fail-safe key replica, a large number of which were once sold on eBay
  • Anthony Cooper gave this safe deposit box key to Locke.
  • The key to Hurley's Camaro.
  • The key to the DHARMA van brought to Hurley by Vincent.
Location
  • Florida
Size
  • 300
wikipage disambiguates
abstract
  • Keys
  • Courtesy of Fan Made Fallout.
  • The Keys are fragments of Cozarto Simon and Giotto's past which were given to the Vindice by Cozarto and Giotto themselves, to be passed down to their descendants if the time came that they ever fought. According to the Vindice, there are seven keys, one to be shown after every Guardian battle.
  • Keys was a scion for the Old Families of the Terran Confederacy. After the fall of Tarsonis in 2500, Keys accompanied the four children of the Old Families, Antonia Tygore, Morgan Calabas, Rockham Kusinis and Bess Kusinis, from Tyrador VIII to a Confederate refuge on Shi. However, the Terran Dominion planted a zerg drone on the planet, and the Confederates were forced to retreat into Drill Site #3. Keys manned one of the BDE-1600 mining laser drills against the zerg alongside Dhupal and Roderick, but the three failed to account for how quickly the drill's plasma chambers overheated. They were forced to wait for the systems to recharge as they were overrun and devoured by the rampaging zerg.
  • The Keys is an object you can get the Red Dead Revolver 3dn edition. $50 dollars is to buy it at the start of the mission Fort Mercer. If purchased, you unlock a page "Raul Zubieta" of Edgar Rose's Journal. If you do not buy this object in the mission, you can not get Raul Zubieta page. They're also seen in Call of Duty: The Warriors, some soldiers have them around the waist, like Zubieta.
  • Keys play an important role in the world of Blue Exorcist. Magic keys allowing for instantaneous transport between two points are a staple tool of the True Cross Order and very valuable, requiring Exorcists to take good care of them. Despite their versatile ability, there is a limit to the use of the keys, being unable to transport even as few as six people over a significant distance. Other types of magic key exist, but they do not appear to be as prevalent.
  • Keys may refer to: * Corruption Key * Crimson Key * Frozen Key * Golden Key * Hallowed Key * Jungle Key * Shadow Key * Temple Key * The keyboard keys * Key of Light * Key of Night
  • Keys are items in Croc: Legend of the Gobbos.
  • Keys is a General in the United States Army.
  • Keys can be used to avoid the need to pick locks to open doors and chests. They can be obtained by stealing them from their owner's pocket, looting the bodies of the owners, found or being given them by characters for a quest. Some areas will be inaccessible until the proper key is acquired. Other areas for which a key is available may be accessible by picking the lock.
  • thumb|La carte de l’archipel des Keys.|293x293px Les Keys sont un archipel de l’univers de Donald Duck.
  • A number of keys are given particular importance in Lost by being shown on screen or specifically mentioned: * The key to the marshal's handcuffs. Kate unlocked one of the bracelets with the key she took from the unconscious marshal, who hit his head during turbulence, in episode "Pilot, Part 2". Kate then dropped the key in the plane when she reached for the oxygen masks. This key was lost in the crash. * The keys mentioned in Danielle Rousseau's distress message, heard in episode "Pilot, Part 2": "Brennan took the keys." It is unknown what those keys were. * The key to the marshal's safe deposit box number 815, which Kate used to open the safe deposit box in the New Mexico bank in episode "Whatever the Case May Be". How Kate obtained that key is still a mystery. * The key to the marshal's Halliburton case, in episode "Whatever the Case May Be". Kate apparently took the key from the marshal's wallet. Case and key ended up in Jack's possession for a time. He finally took it off in "The Long Con". Its current possessor is unknown. * Tom Brennan's keys. When Kate ran from the hospital in Iowa, she said, "I need your car keys," and Tom gave her his set of keys, in episode "Born to Run". * The key to Helen's place, which she gave John as a six-month anniversary present in episode "Orientation". * John's set of keys, which Helen took and threw on Anthony Cooper's property, in episode "Orientation". What happened to those keys is unknown. * The key to the marshal's handcuffs. Kate unlocked the handcuffs she took from the marshal after his car went off the road, in episode "What Kate Did". * The key Cooper gave to John for the safe deposit box, in episode "Lockdown". * The key to the fail-safe, in episode "Live Together, Die Alone, Part 1". First seen in Kelvin Inman's possession and later taken by Desmond, who used it. * Hurley's dad hands him the key to start the Camaro in "Tricia Tanaka Is Dead". * The key to the DHARMA Van. The key was found by Vincent, clutched in the remains of Roger's hand, and used by Hurley in "Tricia Tanaka Is Dead". Attached to it was a key chain with a lucky rabbit's foot charm. * Howard L. Zukerman's key, which Nikki and Paulo snatched off his neck after poisoning him, and used to open his hidden safe containing diamonds, in "Exposé". * Juliet feigned ignorance of being handcuffed to Kate in "Left Behind", but later revealed she had the key all along.
  • Keys can be acquired in several ways, such as: * Playing all the missions in the Patapon Training Grounds. * Found occasionally during the end of a floor of a dungeon. * Defeating a dungeon boss for the first time. * On the first floor of the Labyrinth of Restraint, if the fire reaches the end of the floor, the fire will disappear, and a key will come out (This will work any time. If repeated, but the key has already been obtained, a Treasure Chest will appear). * In the Castle of Justice, if you follow the instructions as the sign have said, you should use PATA-PON-DON-CHAKA in the room with 2 torches so that if you go to the next room, you will see a key, or a chest if you have already obtained the key. Keys cannot be dismantled, bought, or sold because they are Key Items.
  • You can use the box below to create new pages for this mini-wiki. preload=Keys/preload editintro=Keys/editintro width=25 test
  • Cost 1 (Buy): 40 Gold Cost 12 (Buy): 480 Gold Cost 1 (Sell): 22 Gold Cost 12 (Sell): 264 Gold Image:Act3Q2.gif This item or equipment article is a . You can help the Diablo Wiki to become more awesome by expanding it.
  • This is a list of all keys in Dragon Age: Origins. They are usually found in the "Plot Items" tab of the inventory. Some keys are necessary to unlock the item, other times lockpicking is an option. Sometimes the key will disappear from the inventory after it is used.
  • Throughout Tibia are many Doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out. Keys have a base form and a key number. The base forms can be one of the following: * File:Bone Key.gif Bone Key (list of bone keys) * File:Copper Key.gif Copper Key (list of copper keys) * File:Crystal Key.gif Crystal Key (list of crystal keys) * File:Golden Key.gif Golden Key (list of golden keys) * File:Silver Key.gif Silver Key (list of silver keys) * File:Wooden Key.gif Wooden Key (list of wooden keys)
  • There are 4 coloured keys in Dr Lunatic, Red, Green, Blue and Yellow. These match the Doors which have panels of the same colours, except for yellow doors, which have no panel. Red, Green and Blue keys can open as many doors as there are in the level, but yellow keys can only open 1 door per key and the player can only hold 3 at once. In Supreme With Cheese, the Item Editor can create keys of different colours, but that requires extra management on the part of the builder, as they also have to make the corresponding Doors and Specials to recognize the new keys.
  • The role of Keys is played by Andy Marshall in the Season Two episode "Amateur Night".
  • On average, there are around 3 keys per Creator Curator area, thus meaning around one key per level. Some levels have two keys, such as The Wedding Reception. Some can also be well-hidden, more so than some prize-bubbles, adding to the replayability of certain levels. Collecting a Key increases your score by 50 points and grants you access to another sub-level on your world. These levels are mini-game challenges; Score and Survival Challenges, where you either race to the end as quickly as possible, or collect as many points as possible without dying. One example is the first key in The Gardens, which unlocks Tie Skipping. You can add keys to your own or friends levels. For each level you publish, you get a key for it in your Tools Bag. You can then add this key to any of your other levels so other players can unlock it. It's good for making chains of levels in a series, such as level "sequels".
  • Keys are artifacts seen in various video games. While most keys follow the Super Mario Bros. 2 or Super Mario World key format of carrying them in the characters hands, some can be stored separately in the inventory and are used automatically when needed. These are represented by icons that appear with the player's display at the top of the screen. Keys are both optional and essential in this game. Sometimes, they are used for secret exits in many levels, but they are also used to unlock gates in order to pass through. Other levels have mini-bosses such as Big Eyes in Guts Man Quarry and the Death Chompers in the Corpse of the Behemoth guarding keys to unlock gates in order to pass through and get to the boss. Phantos are usually guarding keys too, so be careful!
  • Throughout Necronia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until someone closes it or until the key is used again to lock the door. Be careful not to get locked up without the matching key to get out.
  • Throughout Tibia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know.
  • Keys are one of the collectible items from Shrek: Treasure Hunt.
  • Keys are created when you put gold in a furnace, or gold in a blank key mold. Keys are used to lock and unlock appropriate doors,chests, and trapdoors. Keys can also be named when you create them, so you can have separate keys for separate doors. You can also build several doors that use the same key.
  • Keys is the seventeenth episode of the first season of The Pretender which first aired April 5th, 1997 on NBC in the United States. It features the first appearance by recurring guest star Harve Presnell as Mr. Parker, father of Miss Parker.
  • Keys are items used to enter certain stages, such as Raid Stages. Without a key, you will not be able to start the stage.
  • You may find your path to ACME Weapons, Ed's or even just zone 3 blocked by, well, water. If you have one of these in your inventory, this is not a problem. (Well, except for thieves.)
  • Keys (2007) is a 23-minute movie created by Christopher Babers
  • keys are an item in Alone in the Dark: Illumination, and only appears in the Moonlight Trailer Park (level). it can be used on either the car or the boat.
  • Keys are occasionally dropped by monsters. These keys open certain higher level chests, which are found throughout Agon.
  • Throughout Tibia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out.
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