PropertyValue
rdfs:label
  • List of Scooby-Doo, Where Are You! episodes
rdfs:comment
  • The following is a list of episodes of Scooby-Doo, Where Are You!.
  • This is a list of episodes of Scooby-Doo, Where Are You!.
  • Note: Only the first nine episodes, listed below, of the sixteen episode 1978 season of Scooby-Doo were broadcast under the Scooby-Doo, Where are You! name. The remaining seven episodes were broadcast during the Scooby's All-Stars block, and all sixteen were rerun during this block and later syndicated as part of The Scooby-Doo Show. See List of The Scooby-Doo Show episodes for the entire season run and The Scooby-Doo Show for proper production credits.
  • This is an episode guide for the Hanna-Barbera Saturday morning cartoon Scooby-Doo, Where Are You?.
owl:sameAs
dcterms:subject
dbkwik:crossgen-comics-database/property/wikiPageUsesTemplate
dbkwik:heykidscomics/property/wikiPageUsesTemplate
dbkwik:manga/property/wikiPageUsesTemplate
dbkwik:scooby-doo/property/wikiPageUsesTemplate
dbkwik:scoobydoo/property/wikiPageUsesTemplate
LineColor
  • 7
  • 83
  • 6699
  • 6699.0
  • F0AB00
Title
  • Hassle in the Castle
  • A Creepy Tangle in the Bermuda Triangle
  • To Switch a Witch
  • What a Night for a Knight
  • Watch Out! The Willawaw!
  • A Highland Fling with a Monstrous Thing
  • Mystery Mask Mix-Up
  • That's Snow Ghost
  • A Tiki Scare is No Fair
  • Jeepers, It's the Creeper
  • Decoy for a Dognapper
  • The Creepy Case of Old Iron Face
  • The Tar Monster
  • Which Witch is Which?
  • Haunted House Hang-Up
  • Scooby's Night with a Frozen Fright
  • A Clue for Scooby Doo
  • Mine Your Own Business
  • Spooky Space Kook
  • Bedlam in the Big Top
  • Foul Play in Funland
  • Never Ape an Ape Man
  • The Backstage Rage
  • A Night of Fright is No Delight
  • Go Away Ghost Ship
  • What the Hex Going On?
  • Who's Afraid of the Big Bad Werewolf
  • Don't Fool with a Phantom
  • Nowhere to Hyde
  • Scooby-Doo and a Mummy, Too
  • A Scary Night with a Snow Beast Fright
  • A Clue for Scooby-Doo
  • A Gaggle of Galloping Ghosts
  • Jeepers It's the Creeper
  • Jeepers, It's the Jaguaro
  • Make a Beeline Away from That Feline
  • Scooby-Doo and A Mummy, Too
  • Who's Afraid of the Big Bad Werewolf?
Aux
  • dbkwik:resource/SBeaK-OBw8_S46111jKWMA==
  • The Mummy
  • N/A
  • Hank
  • Dr. Jekyll
  • Uncle Stuart
  • Mr. Greenway
  • The Creeper
  • The Caveman
  • Bluestone the Great
  • The Puppetmaster
  • "Daydreamin"
  • "I Can Make You Happy"
  • "Love the World"
  • "Pretty Mary Sunlight"
  • "Recipe for My Love"
  • "Seven Days a Week"
  • "Tell Me, Tell Me"
  • A Native American Indian and the Ghost of Geronimo
  • Big Bob Oakley, alias The Actor
  • Buck Masters
  • C.L. Magnus and two henchmen
  • Captain Cutler
  • Carl the Stuntman
  • Charlie the Robot
  • Dr. Najib
  • Harry the Hypnotist
  • Henry Bascombe
  • The Ghost of Redbeard the Pirate and two other pirates
  • John Sims and his henchmen
  • Mr. Creeps and Mr. Crawls
  • Mr. Fong and his henchmen
  • Mr. Karswell
  • Mr. Pietro
  • Mr. Wickles
  • No identity
  • Penrod Stillwall and Asa Shanks
  • Professor Wayne
  • Roger Stevens
  • Sheep Rustler
  • The Apeman of the Forbidden Mountain
  • The Ghost Clown
  • The Ghost of Elias Kingston
  • The Ghost of Mr. Hyde
  • The Ghost of Zen Tuo and his henchmen
  • The Headless Spectre and a axe ghost
  • The Miner 49er
  • The Phantom Shadows
  • The Phantom of Vázquez Castle
  • The Snow Ghost
  • The Space Kook Creature
  • The Swamp Witch and the Zombie
  • The Wax Phantom
  • The Werewolf Ghost
  • The Witchdoctor and Mano Tiki Tia
  • The ghost of Captain Cutler
  • Zeb Perkins and Zeke
  • The vampire, Frankenstein's Monster, the werewolf and the gypsy
OriginalAirDate
  • 1969-09-13
  • 1969-09-20
  • 1969-09-27
  • 1969-10-04
  • 1969-10-11
  • 1969-10-18
  • 1969-10-25
  • 1969-11-01
  • 1969-11-08
  • 1969-11-15
  • 1969-11-22
  • 1969-11-29
  • 1969-12-06
  • 1969-12-13
  • 1969-12-20
  • 1970-01-10
  • 1970-01-17
  • 1970-09-12
  • 1970-09-19
  • 1970-09-26
  • 1970-10-03
  • 1970-10-10
  • 1970-10-17
  • 1970-10-24
  • 1970-10-31
  • 1978-09-09
  • 1978-09-16
  • 1978-09-23
  • 1978-09-30
  • 1978-10-07
  • 1978-10-14
  • 1978-10-21
  • 1978-10-28
  • 1978-11-04
EpisodeNumber
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • SD-6
  • SD-11
  • SD-9
  • SD-7
  • SD-22
  • SD-16
  • SD-1
  • SD-10
  • SD-12
  • SD-13
  • SD-14
  • SD-15
  • SD-17
  • SD-18
  • SD-19
  • SD-2
  • SD-20
  • SD-21
  • SD-23
  • SD-24
  • SD-25
  • SD-3
  • SD-4
  • SD-5
  • SD-8
ProdCode
  • 45
ShortSummary
  • On the road, the gang pulls up to an ancient Franken Castle, transported "stone-by-stone" from Transylvania. Upon entering the castle, however, they find that it is apparently haunted by three monsters: a vampire, a werewolf, and a Frankenstein's monster. The immortal catchphrase "I'd have gotten away with it, too, if it wasn't for those blasted kids and that dog!" was first uttered in this episode.
  • Sea-fishing Shaggy catches, of all things, an ancient caveman frozen in a block of ice. The kids take the frozen caveman to Oceanland, the local aquarium. When they come back to the aquarium later that night to retrieve Shaggy's fishing pole, they find that the ice has melted and the caveman is now apparently alive and roaming the grounds.
  • Funland, an abandoned local amusement park, appears to be haunted by a strange eerie robotic figure . The gang goes to investigate, and instead find themselves defending each other against the strange-behaving humanoid.
  • While on a boat flowing down the Gulf Stream, the gang end up in the Bermuda Triangle and discover an airplane-snatching flying saucer and a trio of Skeleton Men.
  • Daphne's Uncle John Maxwell, a film producer, hires the gang as extras on the set of his latest picture The Apeman of Forbidden Mountain. However, trouble arises when the titular Ape-Man begins disrupting the set and endangering the cast and crew.
  • Daphne buys a decorative, and purportedly cursed, mask in Chinatown, and is subsequently kidnapped by a pair of ghastly ancient Chinese figures. The rest of the gang trail the kidnappers to the temple of the evil Zen Tuo, who is apparently haunting the temple and wants to do away with the gang.
  • While out fishing, Shaggy and Scooby-Doo hook a two million year old caveman frozen in a block of ice, which the gang learns was lost at sea during a violent storm. They take the caveman to the Oceanland aquarium, but when someone melts the ice block and the caveman goes on the rampage, the gang decide to stick around and investigate.
  • The gang notice that the carnival Funland appears to be operating by itself, so they go to investigate. They soon discover a crazy robot running loose, but when they notify the caretaker, he and his wife are rebuffed, convincing the kids to solve the mystery.
  • Note: The deformed villain/name "Creeper" is based upon actor Rondo Hatton
  • While getting a pizza, Shaggy and Scooby-Doo come across a violin case filled with counterfeit money. While Scooby is distracted by a dog puppet, the case of money is stolen away. Shaggy, Scooby, and the rest of the gang find a string puppet controller at the scene and follow it to the local puppet theater, where they uncover a counterfeiting operation, controlled by a spooky puppet master.
  • While on their way to Franken Castle, the gang stop to get their fortunes told by a gypsy. She warns them they will meet their "doom" if they go to the castle. The gang goes to the castle anyway, where they are confronted by a vampire, Frankenstein's monster and a Wolfman on the castle grounds out to harm them.
  • The gang goes out on a boating expedition, but gets lost in a fog and crashes their boat on a mysterious island that is named Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help, but instead encounter a transparent phantom who threatens them to leave the island and never return.
  • Thanks to Shaggy reading the map upside down, the sleuths end up in Gold City, an old mining town inhabited by the ghost of a miner from 1849.
  • On their way home from the Malt Shop, the gang encounters "The Ghost of Mr. Hyde", a known jewel thief, sneaking into a spooky house. The house turns out to be the home of Dr. Jekyll , who fears he may be transforming into the Ghost of Mr. Hyde. The gang begins searching the house for clues, pegging the maid as a likely suspect, but are pursued at every turn by the ghost.
  • The Mystery Machine overheats in front of an old spooky mansion, and the gang go to look for help but only find the Headless Specter, a terrifying phantom with no head. The mystery gets even stranger when they begin to hear knocking sounds and clues leading to a treasure.
  • A school dance at a rural barn is disrupted by The Creeper, a zombie-phantom-like figure who has been seen robbing banks at night in town. The gang searches the woods and countryside for clues, with being chased by The Creeper, encountering an insane old hermit that wants them to stay with him, and a newborn baby chick, who comes to think Scooby-Doo is its mother. The episode "The Legend of Alice May" of the later Scooby series Scooby-Doo! Mystery Incorporated contains a flashback to the reveal scene in this episode, presented with new animation.
  • The newspaper reports that local shipping company owner C.L. Magnus's company is going out of business, as the ghost of the pirate Redbeard is haunting the harbor and stealing the ships' cargo. After reading the story and consulting Magnus, the gang sets out to see if they can stop the ghost.
  • The kids' beach party is interrupted by a ghost in a green-glowing deep sea-diver suit, who they think is connected with the disappearance of several boats in a bay known as "The Graveyard of Ships."
  • After an emergency landing in a jungle in Brazil, the gang get caught between headhunter natives, and the Jaguaro: a creature with the head of a jaguar, and the body of an ape.
  • While visiting an Archaeology museum, a legend is told to the gang that the Mummy of Ankha, a 3000-year-old mummy, will come back alive and turn "those responsible" to stone. The Mummy also wants a gold Egyptian coin that the gang received from a Professor at the museum, so they decide to investigate.
  • After attending a Chinese New Year parade, the gang goes shopping in a curio shop where Daphne buys a golden mask. The gang then visits Mr. Fong, and they soon learn from him that the mask was stolen many centuries ago from the crypt of a Chinese warlord named Zen Tuo, and now his ghost and his two zombie henchmen want it back.
  • On their way home from the Malt Shop, the gang encounters the ghost of Mr. Hyde in the back of the Mystery Machine, who runs through a marsh and sneaks into a spooky house. The house turns out to be the home of Dr. Jekyll , who fears he may be transforming into the Ghost of Mr. Hyde. The gang begin searching the house for clues, pegging the maid as a likely suspect, but are pursued at every turn by the ghost.
  • The newspaper reports that local shipping magnate C.L. Magnus's ships are being haunted by the ghost of the pirate Redbeard. After reading the story and consulting Magnus, the gang ventures out into the bay, but soon find themselves kidnapped by Redbeard and his crew.
  • Scooby-Doo is named in the will of Colonel Beauregard Sanders, an eccentric millionaire who he saved several years earlier. The only way to claim the inheritance is for Scooby, and the other four heirs to stay the night in the colonel's mansion — which they quickly learn is haunted by two phantom shadows.
  • A planned ski-trip to Wolf's End Lodge goes awry when it seems that a Yeti-like Snow Ghost is haunting the mountain ridge. In their search for clues, the gang eventually meet a frightened Tibetan Monk and then turn up at an old abandoned saw mill, where they find both clues and danger.
  • While walking home from the movies, Shaggy and Scooby-Doo discover a black suit of armor in a pickup truck, and the gang deliver it to the local museum. The kids later break into the Museum to search for clues, after learning that the archaeologist who was transporting the suit is missing, and that the knight's armor has come to life.
  • Shaggy and Scooby-Doo find a violin case filled with money. While Scooby is distracted by a puppet that seems to be hurt, he leaves it by the curb, and it is stolen away. Shaggy, Scooby, and the rest of the gang find a string puppet controller, and they follow this to the local puppet theater, where they uncover a scheme masterminded by a shadowy figure. Note: In the Behind the Scenes look of Scooby-Doo, during the Velma behind the scenes, the part when they are seeing the giant hard case, was seen during the behind the scenes, although the pitch was a little high, and when Fred opens it, the voice changes and the behind the scenes was continued.
  • The gang's van runs out of gas in front of an old farmhouse, where they are warned about a space ghost allegedly haunting the area.
  • The gang travel to Scotland to visit their friend Aggie MacDuff, who says people have left her castle in fear after ghost sightings. It seems the ghost plays bagpipes to call on the Loch Ness Monster to help him scare people away from the castle.
  • Out on a camping trip, the gang hears the sounds of a wolf, and follows wolf-like tracks to the open and empty grave of Silas Long, who was supposedly a werewolf. They follow his tracks further to an old abandoned sawmill filled with wool, empty barrels, and the werewolf ghost.
  • Johhny Sands' dance-contest TV show, on which Fred, Daphne, Shaggy, and Scooby-Doo are contestants, is interrupted by a figure identified as the Wax Phantom. The gang trails the Phantom to the local wax museum, hoping to find clues and solve the mystery of the Wax Phantom before he causes more trouble. Following this episode, reruns of the first season were broadcast alongside those from the second season.
  • The gang go to the ancient city of Byzantius in Turkey. On the way there, they meet the Tar Monster, who frightens the workers away while opening the inner sanctum.
  • When a large amount of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well as Scooby is himself dognapped, leading the gang to discover that the dognappers appear to be under the command of a ghostly Native American witch doctor.
  • The Mystery Inc. gang gets lost on the way to a rock music festival, and their Mystery Machine breaks down right in front of an allegedly haunted mansion. The gang enters the mansion looking for a bucket of water for their van's radiator, but find a headless spectre figure, who attempts to drive them off of the grounds.
  • Thanks to Shaggy's poor map reading , Mystery, Inc. find themselves lost on the backroads. They end up in Gold City, an Old West ghost town, where a guest ranch caretaker tells the kids the town is empty because of a ghost known as the "Miner 49er". The gang subsequently explores the city, and finds the mine entrance in the hotel safe and decideds to explore the mine for the Miner 49er.
  • Mystery, Inc's camping expedition is ruined by the presence of what appears to be the ghost of a werewolf Ghost. The gang pursues the werewolf, who haunts a local mill and the areas surrounding it, hoping to solve the mystery of its appearance.
  • The gang goes out on a boating expedition, but get lost in a fog and runs aground on Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help, but instead encounter a transparent phantom who scares and warns them to leave the island and never return. The Gang tries to capture him but instead they pass through the Phantom and they learn he seems to be able to walk through walls. This was the first episode to open with the familiar vocal theme, sung by Larry Marks. All subsequent first season episodes open with Marks' version of the theme. This was also the first episode to use the standardized episode title card.
  • At Rocky Point Beach, the gang encounter the ghost of an old sea diver. A sailor named Ebenezer Shark claims it to be the ghost of Captain Cutler, who, according to legend, died at sea many years ago when his boat got wrecked and he is getting his revenge. After suspecting Shark as the ghost as Scooby gets entangled with Shark's diving suit that closely resembles the one that they saw on the beach, and after first hunting for clues around the marina and finding a glowing seaweed, the gang dons scuba gear to look for the ghost underwater. The original opening credits sequence for this episode used Hoyt Curtin's instrumental theme instead of the familiar vocal theme, accompanied by a laugh track. Older syndication versions and current broadcast masters use the familiar vocal theme.
  • While on a skiing vacation at Wolf's End Lodge, the kids are scared by the ghost of a Yeti, called the Snow Ghost, who is believed to turn anyone he captures into ghosts. In search of their clues, the gang eventually meet a Tibetan hermit who says he is responsible for summoning the monster.
  • On Halloween night, the New England town of Salem is being haunted by the witch of Milissa Wilcox, who was burned at the stake in 1778. After receiving a distressed call from their friend Arlene Wilcox, a descendant of the accused witch, the gang arrive to help, despite being warned off by the town's mayor. The witch, it seems, looks exactly like Arlene. Soon after the gang's arrival, the townsfolk hold a meeting and decide to take Arlene into custody and make her confess that she has been possessed by the witch. As Shaggy and Scooby prepare for Halloween, they encounter the witch and discover that she does, in fact, look like Arlene.
  • Mystery Inc. meets a strongman named Samson and a midget named Max, who were both on the run from a circus allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate, but one-by-one except Velma and Fred, fall victim to the Ghost Clown's powers of hypnotism. Scooby becoming a tight rope walker, Shaggy a lion-tamer and Daphne is hypnotized into wearing a tutu and to unicycle up a tightrope.
  • On the way home from a fishing trip, Mystery, Inc. runs across the mystery of a witch and a zombie, two figures who, according to local myth, haunt the countryside. When Daphne is kidnapped by the witch and zombie after disappeering, the gang trails them to an abandoned haunted riverboat. Fred and Velma find Daphne bound and gagged on the boat, and finally find out the witch and zombie are two robbers searching for a security van they dumped in the swamp years ago.
  • The professors of archeology at the local college show the gang the school's latest acquisition: the mummy of Ankha, an ancient Egyptian ruler who placed a curse upon any who would violate his tomb. The curse appears to be valid, as the gang finds their professors apparently turned to stone, and a mummy figure roaming the grounds looking for a particular Egyptian coin.
  • As the gang go to visit Daphne's aunt, she says that a strange and unexpected package that had a cat medallion in it arrived at her door. She believes that every night, she turns into the cat creature, the same cat creature that is said to have robbed a jewelry store.
  • Mystery, Inc's package vacation of Hawaii is interrupted by a witchdoctor, who warns the tourists and natives of the coming wrath of the god Mano Tiki Tia. The gang explores the area for clues, running repeatedly into the witchdoctor and a fifty-foot stone idol of Mano Tiki Tia. This is the only episode in Scooby-Doo, Where Are You! 's second season not to feature a chase sequence set to a song.
  • While lost in a swamp, the gang comes across a zombie who spooks them. In the nearby town of Swamp's End, they begin an investigation after being told that a witch brought the zombie to life with voodoo and scared the townspeople away.
  • Shaggy and Scooby's package vacation of Hawaii is interrupted by a witch doctor, who warns the tourists and natives they are on the sacred grounds of the island god Mano Tiki Tia. Later, the gang's guide Mr. Simms goes missing, so it is up to them to search for him in the supposedly cursed village. Note: This is the only episode in season 2 where there is no song during the chase scene.
  • When a rash of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well as Scooby is himself dognapped, leading the gang to discover that the dognappers appear to be under the command of a ghastly witchdoctor and geronimo is scaring everyone away.
  • Scooby-Doo is a potential heir to the fortune of Colonel Beaureguard Sanders... provided he stays the night in the Colonel's allegedly haunted Southern mansion. This proves to be more difficult than first assumed when two green phantom figures do away with the other four heirs and set their sights on Scooby and the gang.
  • After being invited by Professor Krueger at the North Pole, the gang find out he's been captured. After they meet an Eskimo named Chief Minook, he gets captured as well, and the gang attempts to solve the mystery.
  • While visiting Velma's Uncle Dave, the gang find out he has been kidnapped from his home, and that a mysterious Williwaw is haunting the area.
  • The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stuart has been cursed by the ghost of Elias Kingston. When Stuart disappears altogether, Mystery, Inc. ventures into the abandoned and allegedly haunted Kingston Mansion next door, in search of him and the ghost.
  • While participating in the Johnny Sands Dance Game Show at the local TV station, the teens encounter a phantom made of wax that steals a safe full of money and kidnaps the station manager. Is the phantom a hoax, or the result of a curse from an old station employee seeking revenge for the cancellation of his show?
  • Mystery, Inc. meets a strongman and a midget, both on the run from a circus allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate, but several of them fall victim to the Ghost Clown's powers of hypnotism.
  • A fluorescent alien figure terrorizes an old abandoned airfield. When the Mystery Machine runs out of gas not far from the airfield, Mystery, Inc. learns about the alien, and decides to explore the airfield and solve the mystery.
  • As the gang go water-skiing, they encounter Old Iron Face, a phantom who is supposed to have a hideous face. Later, when the gang's guide, Captain Morgan, disappears, and they set out for the island to find him.
  • The gang get jobs as extras on the set of The Ape Man of Forbidden Mountain, a film being directed by Daphne's uncle John, but soon, an old legend about an ape man comes true and Uncle John's movie is in jeopardy of not being finished.
  • Series pilot. While walking home from the movies Shaggy and Scooby-Doo discover an ancient suit of armor called the "Black Knight" in the driver's seat of a pickup truck, and the gang delivers it to the local museum. The kids later break into the museum to search for clues, thinking that the archaeologist who was transporting the suit may be missing, and instead find that the suit of armor may be alive. The original opening credits sequence for this episode used Hoyt Curtin's instrumental theme instead of the familiar vocal theme. Older syndication versions and current broadcast masters use the vocal theme.
  • The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stuart is being haunted by the ghost of Elias Kingston. When Stuart disappears altogether, Mystery, Inc. ventures into the abandoned and allegedly haunted Kingston Mansion in search of him and the ghost. Things take a turn for the worse when Uncle Stuart is first aged by the ghost, and then turned into a skeleton. The first season opening credits feature the Kingston Mansion from this episode.
  • While on their way to their high school's Barn Dance, the gang comes across a knocked-out bank guard and his ransacked car. After he mumbles to them some clues, they discover that the local banks have been robbed by a mysterious zombie-like phantom called the Creeper.
abstract
  • The following is a list of episodes of Scooby-Doo, Where Are You!.
  • This is a list of episodes of Scooby-Doo, Where Are You!.
  • Note: Only the first nine episodes, listed below, of the sixteen episode 1978 season of Scooby-Doo were broadcast under the Scooby-Doo, Where are You! name. The remaining seven episodes were broadcast during the Scooby's All-Stars block, and all sixteen were rerun during this block and later syndicated as part of The Scooby-Doo Show. See List of The Scooby-Doo Show episodes for the entire season run and The Scooby-Doo Show for proper production credits.
  • This is an episode guide for the Hanna-Barbera Saturday morning cartoon Scooby-Doo, Where Are You?.