PropertyValue
rdfs:label
  • SCUMM
rdfs:comment
  • The game engine used for The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge and The Curse of Monkey Island. It was also used in a number of other LucasArts adventure game titles including Day of the Tentacle and Indiana Jones and the Fate of Atlantis.
  • SCUMM stands for Script Creation Utility for Maniac Mansion and is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion.
owl:sameAs
dcterms:subject
dbkwik:maniacmansion/property/wikiPageUsesTemplate
abstract
  • The game engine used for The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge and The Curse of Monkey Island. It was also used in a number of other LucasArts adventure game titles including Day of the Tentacle and Indiana Jones and the Fate of Atlantis.
  • SCUMM stands for Script Creation Utility for Maniac Mansion and is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. It is somewhere between a game engine, and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code would end up in. This also meant that the game's script and data files could be re-used across various platforms. SCUMM is also a host for embedded game engines such as iMUSE (standing for Interactive MUsic Streaming Engine), INSANE (standing for INteractive Streaming ANimation Engine), CYST (in-game animation engine), FLEM (places and names object inside a room), MMUCUS. SCUMM has been ported on the following platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Fujitsu Towns & Marty, Apple Macintosh, NES, MS-DOS/PC-DOS, Microsoft Windows, Sega Mega CD, and TurboGrafx-16/PC Engine.
is Row 6 info of