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rdfs:label
  • Madness: Project Nexus/Arena Combat
rdfs:comment
  • Each time you complete a wave (or die) you will earn a set amount of cash and experience based on your performance. Using this cash you can purchase weapons, gear, and hire squadmates. If you die during a wave, the next time you enter the arena you will start over at Wave 1. You will also lose the weapon you were carrying, but you will retain your armor and secondary weapon (if you have one). There is no limit to what wave can be reached.
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dbkwik:madness-combat/property/wikiPageUsesTemplate
dbkwik:madnesscombat/property/wikiPageUsesTemplate
abstract
  • Each time you complete a wave (or die) you will earn a set amount of cash and experience based on your performance. Using this cash you can purchase weapons, gear, and hire squadmates. If you die during a wave, the next time you enter the arena you will start over at Wave 1. You will also lose the weapon you were carrying, but you will retain your armor and secondary weapon (if you have one). There is no limit to what wave can be reached. When you level up, you are given 3 skill points and 3 stat points to spend. Stats enhance your combat, whilst skills increase your efficiency with certain weapons. After every 5 points that are spent on a certain stat or skill, a perk is unlocked. Each stat and skill has a maximum at 30 points. There is no limit to what level can be reached. Arena is planned for Project Nexus 2, albeit with a more open-world twist and no ties to the original arena. Enemies still come in waves as before but objectives vary.