Property | Value |
rdfs:label | - Lightning (Final Fantasy XIII-2 boss)
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rdfs:comment | - The fight begins with Lightning alone. At first she doesn't seem threatening as she only uses basic Commando attacks. However, at about 80% health a brief cutscene introduces Amodar and his gargantuan machine gun. It is recommended to enter the fight with a high-level party. The fight is still a challenge for a party with maxed-out Crystarium, full-fragment Odin weapons, a generic paradigm deck (no Tortoise required), and fully developed Gold and Silver Chocobos.
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CP | |
Strength | |
dcterms:subject | |
12Ability | |
Ice | |
13Description | - Inflict ice-attribute physical damage on target and nearby foes.
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2Ability | |
6Type | |
4Type | |
Stagger | |
10Ability | |
14Ability | |
12Description | - Inflict wind-attribute physical damage on target and nearby foes.
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14Description | - Inflict fire-attribute physical damage on target and nearby foes.
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ATB Segments | |
11Description | - Inflict lightning-attribute physical damage on target and nearby foes.
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daze | |
9Infusible | |
4Description | - Inflict lightning-attribute magic damage.
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12Level | |
3Type | |
7Level | |
3Ability | |
11Level | |
3Description | - Inflict ice-attribute magic damage.
|
13Type | |
Max Level | |
10Type | |
9Ability | |
2Description | - Inflict fire-attribute magic damage.
|
5Level | |
Lightning | |
Gil | |
14Type | |
13Ability | |
14Level | |
7Description | - Inflict ice-attribute physical damage.
|
2Level | |
8Description | - Inflict lightning-attribute physical damage.
|
4Infusible | |
6Description | - Inflict fire-attribute physical damage.
|
10Infusible | |
imperil | |
11Type | |
Common Drop | - Mana Crystal, Vitality Crystal
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4Ability | |
Chain Res | |
3Infusible | |
1Description | - Recharges an ATB slot by 20% each time an enemy is attacked.
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1Level | |
6Infusible | |
Recruit Chance | |
5Type | |
Physical | |
2Type | |
9Type | |
13Level | |
Rare Drop | |
Poison | |
12Infusible | |
17Ability | |
8Level | |
1Ability | |
14Infusible | |
6Level | |
Start Grade | |
5Ability | |
12Type | |
5Description | - Inflict wind-attribute magic damage on target and temporarily stun it.
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9Description | - Inflict wind-attribute physical damage.
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7Ability | |
11Ability | |
Defaith | |
7Type | |
9Level | |
Debrave | |
Slow | |
10Level | |
magical | |
10Description | - Bolster attacks on target, based on number of attackers aiming at them.
|
6Ability | |
Innate Affinities | |
4Level | |
8Ability | |
5Infusible | |
3Level | |
8Type | |
1Type | |
Feral Link | |
7Infusible | |
13Infusible | |
dbkwik:final-fantasy/property/wikiPageUsesTemplate | |
dbkwik:finalfantasy/property/wikiPageUsesTemplate | |
Composition | |
Fire | |
Role | |
Magic | |
Name | |
Type | |
Traits | - Early Peaker - Zippy - Blinding
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Romaji | |
Abilities | - Army of One, Blitz, Curasa, Enthunder, Faith, Launch, Limit Breach, Ravage, Ruin, Ruinga, Shell, Smite, Thundaga, Thundara, Thunder, Veil, Curaja, Esuna
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17Type | |
Stages | |
Description | - Unleash a devastating flurry of blows. Chain bonus effect varies by situation. Input Type: Multiple
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Japanese | |
Notes | - - Delivers devastating physical attacks.
- - Cannot be provoked.
- - Capable of restoring HP.
- - Lightning damage is ineffectual.
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16Description | - Inflict lightning-attribute magic damage on targets within a wide radius.
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16Infusible | |
16Ability | |
16Level | |
16Type | |
HP | |
Subtype | |
Wind | |
Location | |
15Type | |
1Infusible | |
15Ability | |
15Level | |
15Description | - When attacking a staggered foe, recover 10% of an ATB slot.
|
2Infusible | |
15Infusible | |
17Infusible | |
17Level | |
17Description | - Slightly boosts ATB gauge recovery from Siphon abilities.
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abstract | - The fight begins with Lightning alone. At first she doesn't seem threatening as she only uses basic Commando attacks. However, at about 80% health a brief cutscene introduces Amodar and his gargantuan machine gun. It is recommended to enter the fight with a high-level party. The fight is still a challenge for a party with maxed-out Crystarium, full-fragment Odin weapons, a generic paradigm deck (no Tortoise required), and fully developed Gold and Silver Chocobos. Saboteurs can make the fight faster with the use of Deprotect and Deshell, which can stick moderately fast as opposed to Poison and Imperil. Both foes are immune to Dispel (among other things) and sticking Deprotect and Deshell once one of the two is down becomes harder. Casting Imperil on Amodar can help immensely as he becomes weak to Ice, Wind, Lightning and will turn his Fire resistence to normal. Lightning and Amodar will Paradigm Shift periodically. Both have access to Commando, but while Ravager, Synergist, and Medic are exclusive to Lightning, Sentinel and Saboteur are exclusive to Amodar. Both often pummel the player party with Ruinga and Blitz as their primary forms of damage while together. Looking at their Role lists, one might think that Lightning should be the primary target as she can heal. If the player struggles dealing enough damage to make her single-cast healing spells worthless, they should take her out first. However, Amodar is among the most bothersome Saboteurs faced in the game throwing grenades that can do damage and inflict multiple debuffs at a time, and can give the party a long list of debuffs in a matter of seconds in this mode. Fog, Pain, and Slow are the most problematic, though Deshell, Deprotect, and Poison are threatening as well. Ribbons can help immensely in this fight, especially on a healer. Otherwise, the party should alternate between chain building and healing.
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