PropertyValue
rdfs:label
  • Lightning (Final Fantasy XIII-2 boss)
rdfs:comment
  • The fight begins with Lightning alone. At first she doesn't seem threatening as she only uses basic Commando attacks. However, at about 80% health a brief cutscene introduces Amodar and his gargantuan machine gun. It is recommended to enter the fight with a high-level party. The fight is still a challenge for a party with maxed-out Crystarium, full-fragment Odin weapons, a generic paradigm deck (no Tortoise required), and fully developed Gold and Silver Chocobos.
CP
  • 1000
Strength
  • 550
dcterms:subject
12Ability
Ice
  • Normal
13Description
  • Inflict ice-attribute physical damage on target and nearby foes.
2Ability
6Type
  • Command
4Type
  • Command
Stagger
  • 300.0
10Ability
  • Overwhelm
14Ability
12Description
  • Inflict wind-attribute physical damage on target and nearby foes.
14Description
  • Inflict fire-attribute physical damage on target and nearby foes.
ATB Segments
  • 6
11Description
  • Inflict lightning-attribute physical damage on target and nearby foes.
daze
  • Immune
9Infusible
  • No
4Description
  • Inflict lightning-attribute magic damage.
12Level
  • 5
3Type
  • Command
7Level
  • ''Initial
3Ability
11Level
  • 4
3Description
  • Inflict ice-attribute magic damage.
13Type
  • Command
Max Level
  • 13
10Type
  • Auto
9Ability
2Description
  • Inflict fire-attribute magic damage.
5Level
  • Initial
Lightning
  • Halved
Gil
  • 1500
14Type
  • Command
13Ability
14Level
  • 7
7Description
  • Inflict ice-attribute physical damage.
2Level
  • Initial
8Description
  • Inflict lightning-attribute physical damage.
4Infusible
  • Yes
6Description
  • Inflict fire-attribute physical damage.
10Infusible
  • Yes
imperil
  • Immune
11Type
  • Command
Common Drop
  • Mana Crystal, Vitality Crystal
4Ability
Chain Res
  • 80
3Infusible
  • Yes
1Description
  • Recharges an ATB slot by 20% each time an enemy is attacked.
1Level
  • ''Initial
6Infusible
  • No
Recruit Chance
  • 7.0
5Type
  • Command
Physical
  • Normal
2Type
  • Command
9Type
  • Command
13Level
  • 6
Rare Drop
  • Lightning Cross
Poison
  • Immune
12Infusible
  • No
17Ability
  • Siphon Boost
8Level
  • Initial
1Ability
  • Attack: ATB Charge II
14Infusible
  • No
6Level
  • Initial
Start Grade
  • 5
5Ability
12Type
  • Command
5Description
  • Inflict wind-attribute magic damage on target and temporarily stun it.
9Description
  • Inflict wind-attribute physical damage.
7Ability
11Ability
Defaith
  • Immune
7Type
  • Command
9Level
  • Initial
Debrave
  • Immune
Slow
  • Immune
10Level
  • 3
magical
  • Normal
10Description
  • Bolster attacks on target, based on number of attackers aiming at them.
6Ability
Innate Affinities
  • Halves: Lightning
4Level
  • Initial
8Ability
5Infusible
  • Yes
3Level
  • Initial
8Type
  • Command
1Type
  • Passive
Feral Link
  • Army of One
7Infusible
  • No
13Infusible
  • No
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Composition
  • Biological
Fire
  • Normal
Role
  • Ravager
Magic
  • 550
Name
  • Lightning
Type
  • Special
Traits
  • Early Peaker - Zippy - Blinding
Romaji
  • Raitoningu
Abilities
  • Army of One, Blitz, Curasa, Enthunder, Faith, Launch, Limit Breach, Ravage, Ruin, Ruinga, Shell, Smite, Thundaga, Thundara, Thunder, Veil, Curaja, Esuna
17Type
  • Passive
Stages
  • 1
Description
  • Unleash a devastating flurry of blows. Chain bonus effect varies by situation. Input Type: Multiple
Japanese
  • ライトニング
Notes
  • - Delivers devastating physical attacks.
  • - Cannot be provoked.
  • - Capable of restoring HP.
  • - Lightning damage is ineffectual.
16Description
  • Inflict lightning-attribute magic damage on targets within a wide radius.
16Infusible
  • Yes
16Ability
16Level
  • 10
16Type
  • Command
HP
  • 4000
  • 636000
Subtype
  • Champion
Wind
  • Normal
Location
  • Coliseum -??? AF-
15Type
  • Auto
1Infusible
  • No
15Ability
  • Fearsiphon
15Level
  • 8
15Description
  • When attacking a staggered foe, recover 10% of an ATB slot.
2Infusible
  • Yes
15Infusible
  • Yes
17Infusible
  • Yes
17Level
  • 13
17Description
  • Slightly boosts ATB gauge recovery from Siphon abilities.
abstract
  • The fight begins with Lightning alone. At first she doesn't seem threatening as she only uses basic Commando attacks. However, at about 80% health a brief cutscene introduces Amodar and his gargantuan machine gun. It is recommended to enter the fight with a high-level party. The fight is still a challenge for a party with maxed-out Crystarium, full-fragment Odin weapons, a generic paradigm deck (no Tortoise required), and fully developed Gold and Silver Chocobos. Saboteurs can make the fight faster with the use of Deprotect and Deshell, which can stick moderately fast as opposed to Poison and Imperil. Both foes are immune to Dispel (among other things) and sticking Deprotect and Deshell once one of the two is down becomes harder. Casting Imperil on Amodar can help immensely as he becomes weak to Ice, Wind, Lightning and will turn his Fire resistence to normal. Lightning and Amodar will Paradigm Shift periodically. Both have access to Commando, but while Ravager, Synergist, and Medic are exclusive to Lightning, Sentinel and Saboteur are exclusive to Amodar. Both often pummel the player party with Ruinga and Blitz as their primary forms of damage while together. Looking at their Role lists, one might think that Lightning should be the primary target as she can heal. If the player struggles dealing enough damage to make her single-cast healing spells worthless, they should take her out first. However, Amodar is among the most bothersome Saboteurs faced in the game throwing grenades that can do damage and inflict multiple debuffs at a time, and can give the party a long list of debuffs in a matter of seconds in this mode. Fog, Pain, and Slow are the most problematic, though Deshell, Deprotect, and Poison are threatening as well. Ribbons can help immensely in this fight, especially on a healer. Otherwise, the party should alternate between chain building and healing.