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  • Patches (Online)/Xbone 1.4.0.0
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  • Welcome to The Elder Scrolls Online v1.4.0.0 for Xbox One—the Dark Brotherhood DLC game pack! We have some great new content, features, and systems in store for you, and we're excited to hear what you think! Dark Brotherhood, like our previous updates, will come in two parts—the DLC game pack, and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership. DLC Game Packs Dark Brotherhood
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  • Welcome to The Elder Scrolls Online v1.4.0.0 for Xbox One—the Dark Brotherhood DLC game pack! We have some great new content, features, and systems in store for you, and we're excited to hear what you think! Dark Brotherhood, like our previous updates, will come in two parts—the DLC game pack, and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership. Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Dark Brotherhood DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Dark Brotherhood DLC game pack content and areas, but you will still have any items you earned while you had access. You will also keep any acquired skills from the Dark Brotherhood skill line up to the rank that you earned while you were in the Guild, even if you respec. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 2,000 crowns via the in-game Crown Store. Join the Dark Brotherhood and become their newest assassin. Aside from hours of new story content, two new delves and group bosses, this update introduces a deadly new passive skill line exclusive to members of the Dark Brotherhood. We also have a number of new item sets available, plus a variety of repeatable content. In addition, we have some changes to previous DLC game packs including a District capture system for Imperial City and improvements to the Tel Var Stone merchant. The base game patch also features an abundance of new features including Poison-Making as an extension of the Alchemy system, improvements to item set Traits, more enhancements to the Activity Finder, nameplates, item locking, an extended crafting inventory (Craft Bags) for ESO Plus members, and more. And, of course, the highly anticipated removal of Veteran Ranks. We have published a deep-dive of Veteran Rank removal on our website. Please read it for details. In addition to all the new features and major updates, we have made many fixes and improvements to the overall combat and gameplay (including many stamina-related changes), content throughout the game, itemization, UI, and more. We hope you enjoy our latest update! Content NEW FEATURES / UPDATES / BIG CHANGES DLC Game Packs Base Game Patch FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK Combat & Gameplay Dungeons & Group Content Exploration & Itemization Quests & Zones UI FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK Art & Animation Combat & Gameplay Exploration & Itemization Quests & Zones UI FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK Art & Animation Audio Combat & Gameplay Crafting & Economy Dungeons & Group Content Exploration & Itemization Quests & Zones FIXES & IMPROVEMENTS, BASE GAME PATCH Alliance War Art & Animation Audio Combat & Gameplay Crafting & Economy Crown Store Dungeons & Group Content Exploration & Itemization Justice System Miscellaneous Quests & Zones UI NEW FEATURES / UPDATES / BIG CHANGES DLC Game Packs Dark Brotherhood For the first time since The Elder Scrolls IV: Oblivion, return to the Gold Coast of Cyrodiil in the Dark Brotherhood DLC game pack! Visit the cities of Anvil and Kvatch on the disenfranchised borders of Cyrodill and whet your appetite for slaughter as you join the deadly and mysterious Dark Brotherhood, Tamriel's premier guild of assassins. Blood will flow as you carve a gruesome path into the good graces of the Night Mother and remind all of Tamriel why they should always fear the shadows. The Gold Coast is a new zone on the West Coast of Cyrodiil containing the iconic cities of Anvil and Kvatch, including the Kvatch Arena which you can read more about below. Note that this section of Cyrodiil is free from the war that current rages in the rest of the province; it is not a PvP area. This update includes an all-new assassination-based storyline and quests centering on the Dark Brotherhood. Marked for Death Anyone in the know realizes that if they want someone put in the ground, they call upon the Dark Brotherhood. There are two types of repeatable quests that you can perform for the organization to increase your standing and acquire suitable rewards. Contract Quests Elam Drals, a dry-humored Dark Elf, oversees the Dark Brotherhood's contract killings for those who exchange simple gold for the promise of disposing of troublesome individuals throughout Tamriel. Visit locations throughout the world of Tamriel to execute individuals named in the contracts while avoiding guards and the accrual of bounty for your heinous murder. These quests are unlocked once you join the Dark Brotherhood and complete their trials, and can be acquired from the ledger next to Elam Drals in the Dark Brotherhood Sanctuary. You can do as many Contract quests as you like, but can only have one at a time in your journal. Sacrament Quests Speaker Terenus, the grim Imperial who indoctrinates you into the Dark Brotherhood, remains behind in the Sanctuary to bestow the most important missions that members of the Dark Brotherhood undertake in the name of their vaunted Night Mother. Travel to specialized locations to stalk and kill your prey, completing bonus objectives to achieve greater rewards. Sacraments are unlocked once you complete the Dark Brotherhood quest “A Lesson in Silence," not too long after you join. You can only accept and complete one Sacrament quest per day. New World Bosses and Delves The Gold Coast is a settled region, but there is no shortage of danger in this fractured Cyrodillic territory. World Bosses Tribune's Folly: The Gold Coast is home to savage minotaurs, who generally keep to themselves and are drawn to ancient Imperial sites. The minotaur drawn to Tribune's Folly has undergone a dark change, slave to a terrible evil lurking beneath this cursed ruin. Kvatch Arena: The otherwise pious and reserved Colovians of Kvatch cut loose in the arena, where a regular Pardoner's Brawl is held to allow prisoners condemned to death to fight for their freedom. What happens when blundering adventurers such as yourself intervene? Delves Hrota Cave: A drowned sprawl near the borders of the city of Anvil, this cave is haunted by terrible wispmothers and the shambling corpses of those travelers drawn to the place. Will you survive to loot the fallen, or join the dead in eternal unrest? Garlas Agea: Even the ancient Ayleids can't escape the spread of greed throughout Tamriel, and the Gold Coast Trading Company has claimed these ruins as storage for illicit cargo to be shipped across the world. Cut into their profits – and their necks – to claim a piece of the pie. Repeatable Bounties: Bounty boards in both Anvil and Kvatch have daily quests that ask you to battle one of these dangers and return victorious. New Passive Skill Line: Dark Brotherhood Joining the Dark Brotherhood allows you to learn the tricks of their bloody trade and learn a new skill line of passive abilities. Blade of Woe: This first passive unlocks when you join the Dark Brotherhood, allowing you to perform merciless executions as outlined previously. You may call this armament to your hand whenever you sneak up behind unsuspecting humanoid victims in the world, and dispatch them cruelly and instantly. Note that this attack does not work on player characters in Cyrodiil, vendors and quest NPCs, or on any bosses in the game, and can only be performed on creatures belonging to the standard races of Tamriel. You also receive 25% of the normal experience from killing targets with the Blade of Woe. Scales of Pitiless Justice: No one wants to risk snitching on the Dark Brotherhood, and bounty gained from witnesses of your assaults and murders is reduced. Padomaic Sprint: Slaying innocent victims grants you a quick boost to your speed so you can evade the guards. Shadowy Supplier: Visit a silent watcher in the Dark Brotherhood Sanctuary and any Outlaws Refuge to gain special boons. Shadow Rider: Your mount instinctively knows how to keep to the shadows, significantly reducing your mounted aggression radius. Spectral Assassin: Even in broad daylight in the midst of a crowd, Sithis may cloak you in his void embrace, preventing you from being witnessed when using the Blade of Woe. Changes to Imperial City We've introduced a number of changes and improvements to Imperial City in this update: Districts can now be captured via mechanics similar to Resources in Cyrodiil. A single flag is located in each District, and is guarded by a few Alliance Guards. Ownership of a District confers a 33% Tel Var Stone bonus to all Tel Var Stone gains in the Districts. Ownership of a District also controls whether you can respawn in that District via a PvE or PvP death. If your Alliance doesn't control any Districts and you die in the Districts, you will respawn in the Sewers. You will now lose 50% of your Tel Var Stones for both a PvE or PvP death. Previously, you would lose 10% of your Stones for a PvE death, and 80% for a PvP death. Rebalanced the monsters in Imperial City to make moving around the city easier for the solo player. Bosses remain targeted at two player characters. Patrolling Horrors and Xivkyn elite are best handled by four or more, but their attacks are now less likely to kill you in one hit. White Gold Tower & Imperial City Prison We adjusted the difficulty in both Normal and Veteran versions, which will result in an overall reduction in difficulty for both versions. Runeboxes You can now purchase Runeboxes from the Tel Var General Merchants in Imperial City in exchange for a substantial number of Tel Var Stones. Runeboxes are special items. Each one has a specific Collectible inside; the three introduced in this update have the Xivkyn Polymorphs that were previously only obtainable through rare drops in other Tel Var-purchased containers. Unlike the Collectibles themselves, Runeboxes can be traded, mailed, or sold on Guild Stores. Using a Runebox will immediately grant you the associated Collectible; however, you can only use a Runebox if you do not already own the associated Collectible. New Motifs The Thieves Guild, Abah's Watch, and Assassins League crafting styles are now available to craft. You'll be able to find the Chapters (or rarely, the full Book) for the Thieves Guild crafting style in the Unidentified Equipment boxes obtained as a reward for performing Heists to the Thieves Guild's highest standards. The Style Item, "Fine Chalk", or its component "Rough Chalk", can be found in some Thieves Troves. The inimitable style of Abah's Watch is also now available for crafters to learn, and you can find the Chapters (or rarely, the full Book) in the Large Laundered Shipments obtained from the repeatable quests found in the Thieves Guild hideout. The Style Item, a "Polished Shilling", can sometimes be found by pickpocketing any guard throughout the world (not just in Abah's Landing!). The Assassins League style is available for aspiring assassins, and chapters can be found by defeating bosses in the Gold Coast area. The Style Item, "Tainted Blood" can be refined from Dried Blood, obtained solely from use of the Blade of Woe. One's ability to harvest blood from kills with the Blade of Woe is dependent both on their knowledge of the Assassins League style, and their rank in the Dark Brotherhood. Dark Brotherhood Loyalty Reward: Personality The first collectible personality, the Assassin, is available by purchasing the Dark Brotherhood DLC game pack and visiting the Gold Coast! Using this will allow you to take on a new attitude by changing the way you stand, move, and even emote. Item Sets In this update, you'll be able to obtain some new item sets from a variety of sources: There are 3 item sets that are obtained from participating in content from the Gold Coast: Sithis' Touch Flanking Strategist Hide of Morihaus There are also 3 new crafted item sets available from crafting stations located in the Gold Coast: Pelinal's Aptitude Varen's Wall Kvatch Gladiator Four new PvP-based item sets available from the Tel Var Stone vendors in Imperial City, including: Galerion's Revenge Vicecanon of Venom Thews of the Harbinger Imperial Physique New Mementos Swear a blood oath or perform the ritual of the Black Sacrament itself with new mementos that can be unlocked from achievements obtained by playing through the Dark Brotherhood content. New Titles In this update, you'll be able to obtain 3 new titles: Silencer: Complete the Dark Brotherhood quest line to take your place as a Silencer. Bane of the Gold Coast: Defeat Limenauruus the possessed minotaur, enter the Kvatch Arena and stand victorious, explore Hrota Cave and Garlas Agea, and complete the majority of the quests in the Gold Coast to earn this title. Ophidian Overlord: Completing Veteran Sanctum Ophidia while the Trial is scaled to Champion 160 to earn this exclusive new title. Base Game Patch Veteran Rank Removal Veteran Ranks have been completely removed from the game in this update! Your strength after level 50 is now based on your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster. You'll keep all your hard-earned attribute and skill points you received from gaining Veteran Ranks, and new players will instead earn them while leveling up to level 50. You will receive 2 points every level that ends in a 5 You will receive 3 points every level that ends in a 10 You will continue to get 1 point for levels 2-49 You will receive 10 Champion Points as soon as you hit level 50 if your account doesn't have any Champion Points already. We will be awarding a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released! Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16. Reaching level 50 with a second character means you can immediately equip gear up to your account's Champion Point value since Champion Points are shared across all characters on an account. Old Veteran Rank Items and monsters will now display Champion Points. For items, this describes the number of Champion Points required to equip them. For monsters, the number of Champion Points describes the monster's strength. Every Veteran Rank is equivalent to 10 Champion Points. For example: A monster that used to be VR12 will now be Champion Point 120. Monsters will now scale up faster in difficulty through veteran zones. Experience gain rules will continue to function as they did for Veteran Ranks: Mobs 40 Champion Points below your level will grant 75% of their normal XP. Mobs 50 or more Champion Points below your level will grant 30% of their normal XP. Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160. Most abilities will cost about the same, but cost reduction abilities should return more predictable results. Core mechanics (sprint, dodge, CC break) will now be slightly more expensive. Silver and Gold zones have been releveled to account for the increased speed at which you gain Champion Points. The Champion Point cap will remain at 501 for this update. The Character Select screen now indicates how many Champion Points your account has. Item tooltips have been updated to support the removal of Veteran Ranks. Level requirements for items previously referencing Veteran Ranks will now reference Champion. Gold Value has been moved to the bottom of the tooltip. Guild, Friends, and Group lists now display Champion Points for anyone above level 50, rather than their Veteran Rank. The XP bar has been modified to show Champion progression after hitting level 50. Loot history will now include the enlightenment bonus when showing XP gains. Poison-Making You can now use the Alchemy system to create a wide array of dangerous poisons! Using new and existing reagents mixed together in a new type of solvent (oils), these poisons can be equipped alongside wielded weapon sets and have a chance to be applied to your enemy when using heavy attacks, light attacks, or weapon abilities. Poisons, unlike other equipped items, are consumed as they are applied. Poisons are also subject to dilution, with each effect becoming less potent as more effects are added. Oils are sourced from various deadly monsters throughout Tamriel. The new reagents have been added to many critters and monsters throughout Tamriel, and create multiple new effects for both potions and poisons. While a weapon set has a poison equipped, any weapon enchantments on that weapon set are temporarily suppressed. Master's Weapons and Maelstrom Weapons have their unique-ability modifying effect suppressed, while their stat bonus is not suppressed. Weapon tooltips have been updated to support poisons. When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count. Added indicators for Armor Durability, and Weapon Charge/Poison. When any piece of equipped armor is broken, an indicator will appear near the ability bar. When a weapon for your current weapon set has no poisons equipped and runs out of weapon charge, an indicator will appear near the ability bar. Activity Finder Improvements The Activity Finder has undergone additional improvements for this update. We've taken steps to address disruptive behavior with this tool, such as leaving a group as soon as the dungeon starts or abusing the power of group leader by removing friendly players. You can now initiate a Ready Check to ask your group if everyone is ready (no need to jump up and down anymore!) A Ready Check will pass if everyone responds yes, fail if someone says no, and fail if it times out. The option to initiate a Ready Check is present in the Group Menu. Groups can vote to kick party members The option to initiate a vote can be found by right clicking a player character's name in the group UI. A vote to kick ultimately requires a majority vote and can be initiated by anyone in the group. A 4-player group thus requires 3 votes to remove someone. Leaders of groups formed through the Activity Finder can no longer disband the group or remove other group members. Added a 15-minute cooldown to re-queueing once you have successfully formed a group. Completing the activity you queued for will reset the timer. If you join a group in progress and kill the final boss 4 minutes later, your timer clears. You don't then have to wait another 11 minutes. The cooldown will be displayed in the group UI at the bottom when trying to queue for a dungeon. This is all part of an ongoing process to continue to improve the Activity Finder – look for additional improvements in future updates! Item Trait Improvements Item Traits have undergone revision to improve the viability and balance of each Trait. Some Traits have received complete redesigns, other Traits have gained new effects and bonuses, while some other Traits have simply received better number tuning. Weapons Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon. Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages. Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage. Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the amount of inspiration gained. Nirnhoned: This trait now increases the damage of the weapon. Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment. Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages. Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only. Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive. Armor Exploration: This trait now increases all gold gained from monster kills instead of increasing exploration experience gained, and has been renamed to Prosperous. Impenetrable: This trait now also reduces the durability damage taken of the item, in addition to reducing the damage taken from Critical Hits. Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the armor, in addition to increasing the amount of inspiration gained. Nirnhoned: This trait now increases Physical Resistance and Spell Resistance by a flat value. Sturdy: This trait now reduces the cost of Block. Training: This trait now increases all experience gained from all kills by a percentage, instead of increasing your armor skill line experience only. Well-fitted: This trait now also reduces the cost of Roll Dodge, in addition to reducing the cost of Sprint. Improved Cyrodiil Vendors In this update, we've made a number of improvements to the vendors you find in Cyrodiil: All armor sold by the Rare Items Merchant (Adhazabi Aba-daro the Golden) in exchange for Alliance Points now has the Impenetrable trait. Armor she sells for gold is unchanged, and has either the Infused or Divines trait. (The Divines trait is a new addition.) Armorers, Leatherworkers, Clothiers, Weaponsmiths, and Magus vendors in Cyrodiil now sell boxes of green-quality non-set items. These boxes have a 10% chance to instead award a blue-quality set item. Elite Gear Vendors in Cyrodiil now sell boxes containing blue-quality set items. These boxes have a 5% chance to instead award a purple-quality set item. For additional details, please see our in-depth post here. Items received from these new boxes scale to your level and Champion Point total at the moment you open the box, up to and including Champion 160. Updates to Sanctum Ophidia Venture once again into the depths of Sanctum Ophidia! Sanctum Ophidia now features a Normal version in addition to the Veteran version. New surprises await as the denizens of the Trial have attracted the aid of a new Bannerman, the Serpent Fang. Stonebreaker and Ozara have had their difficulty increased. As a result of this change, their accompanying rewards have been improved. Items and Weapon sets obtained in this Trial have been updated to max level, which is now Champion 160. Some of the items that now scale to Champion 160 have been rebalanced. Sanctum Ophidia will now scale to the level of the Trial leader, much like Dungeons do currently. When you start the Trial at max level (Champion 160), you will qualify for the Leaderboards. Points for Leaderboards are awarded in the same way as other Trials (monster kills, vitality bonus and time). Extended Inventory for Crafters (Craft Bag) ESO Plus members will now receive access to an extended inventory for crafters (Craft Bags.) The Craft Bag is an additional inventory section which does not count against your inventory limit, is shared across all characters on your account, and can hold an effectively unlimited number of all basic crafting supplies. If your membership expires, you will still have access to the resources stored in your Craft Bags, but you will be unable to add any new materials to it. Loot that goes to your Craft Bag has a special call out in the Loot History. Crafting Materials from your inventory and account bank will automatically go to your Craft Bag upon the first login of each of your characters. Items can be manually retrieved from the Craft Bag in maximum stacks of 200. Retrieved items can also be manually stowed back into the Craft Bags. When accessing your Craft Bag, everyone around you will see you rummaging through an ornate bag that is different than the default backpack. Please Note: When you have a very large number of items in the Craft Bag, the UI will abbreviate the item count (ex. 1.1k Simple Bait). Selecting a specific item will show you the exact number in the tooltip. Item Locking Equipment can now be locked to prevent accidental deletions, which will prevent you from destroying it, converting it to Imperial, and marking it as junk. Press Y on an item to bring up Actions for that item, then select Lock. Locking an item will remove it from the following: Vendor – Sell Guild Store – List Trade Mail – Send Mail Guild Bank - Deposit Craft Stations – Deconstruct, Improvement, Research The list of available item actions has also been reordered to put more commonly used actions towards the top. New Collectible Functionality & Changes Brand New Categories Hats: These fashionable new additions are cosmetic and work just like other costumes. Personalities: Take on a new attitude by changing the way you stand, move, and even some emotes Modular Usage You can now apply multiple collectibles simultaneously! Polymorphs and skins have been separated out from the costume category, and two new categories (hats and personalities) have been added. This means you can have a hat, costume, skin, and personality all applied at the same time! And of course, you can combine these with your existing equipment to create your perfect look. The Costumes category has been renamed to Appearance. Equipment and Collectibles that are hidden now have information in the tooltip communicating their hidden status. Polymorphs override all other appearance change options with the exception of personalities. Collectibles in Character Select Active Appearance Collectibles (Hats, Personalities, Polymorphs, Costumes, Skins) can now be seen from the Character Select screen, in addition to your active mount and/or pet! New Dye Viridian Venom is a new dye acquired by learning all of the Alchemy traits on the new reagents introduced with Poison-Making. Additional Character Slots You will now be able to purchase additional character slots through the in-game Crown Store! You'll be able to purchase up to four additional slots. Once you buy the maximum amount, the option will be greyed out. Information about purchasable character slots will appear on the Character Select screen when you max out your character slots, and there are additional slots available for purchase. Note: You can purchase additional slots any time, not just when you're maxed out. Nameplates A new option for Nameplates has been added to the Settings menu. This controls the display of character names or UserIDs, Alliance icons, and health bars above characters in the world. These settings can be toggled for Self, Group Members, Friendly NPCs, Friendly Players, Enemy NPCs, and Enemy Players. Names are off by default. Defaults for existing health bar settings remain unchanged in that they show up for injured player characters and enemies. There are new health bar settings for group members and damage that are on by default. Defaults for Indicators remain unchanged. You can control when nameplates display on any of the above units, and when they highlight on any of those units. Nameplates can be set to show player's titles if they have one selected. Nameplates can be set to show guild names as well. Guild names are shown based on the guild tabard you are wearing. Character and UserID Display You will now see both the character name and gamertag/PSN ID when targeting another player character, and when receiving most notifications from other players. An option for Display Name has been added to the Interface section. This setting controls which name is listed first when both names are listed (e.g. Target Frame), and which name is shown when only one name is shown (e.g. Group Frame). Character Sheet The character sheet has been broken up into two new sections: Attributes: Contains combat related stats Description: Contains non-combat related stats We also added XP progress to the next level, as well as Enlightened information to the Description section. Enchanting Improvements We've implemented a number of changes and improvements to Enchanting: Enchantment glyphs no longer have an upper limit on the equipment they can be applied to. This means a lower level enchantment can now be applied to a higher level piece of gear. Each harvestable runestone is guaranteed to contain an Essence and an Aspect rune, and one third of the runestones you find will also contain a Potency rune. Half the time, when you find a Potency rune it will be scaled to your combat level, and the other half of the time it will be scaled to your rank in the Potency Improvement passive. Every tier of both polarities of potency is now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors. The overall power of weapon enchantments has been significantly increased. All Enchanting Runes can now be sold to vendors for at least 1 gold. Harvest Nodes Resource nodes that spawn in battle leveled zones (such as Orsinium or the Gold Coast) now come in two varieties and provide crafting resources based on either your combat level or your rank in the associated material-use passive. When the resource node spawns, it has an even chance to be based on either level or passive rank. For example, if you are Level 3 and have purchased Metalworking up to Rank 5, half the ore nodes found in scaled zones will be Iron, and half will be Ebony. Armor Improvements We have begun an effort to improve clipping and floating issues seen with a large amount of our armors and costumes. A test batch of updated armors will be available with this patch. In each of the cases listed, there should be a significant improvement with shoulder pad and tasset floating/clipping. We will target additional armors for future updates based on your feedback. Affected Styles are: Undaunted Armor and Motif Dark Brotherhood Light, Medium, and Heavy Armor Aldmeri/Daggerfall/Ebonheart Alliance Armor and Motifs Combat Animation Prioritization We adjusted the combat animation priority so that you will see impacts and effects for each ability and attack fired when played in rapid succession, without it affecting DPS. Blocking mechanics have been excluded from this change based on feedback from the last PTS testing cycle. Pickpocketing Improvements When stealing from an NPC, their profession is now displayed on the pickpocket prompt. An NPC's profession influences the type of goods they are likely to be carrying, so picking the pocket of a Priest (or Cultist!) gives you a better chance at religious goods than stealing from a Scholar or a Smith. Quick Cast Ground Abilities Added a new interface option to change the way ground targeted spells are cast. This option can be found under Settings > Gameplay > Quick Cast Ground Abilities Changing this to “On" means that all ground targeted abilities will cast immediately in the location at which you are aiming. Changing this to “Off" means that all ground targeted abilities will require you to select where the ability is cast. This feature defaults to “Automatic" which preserves the current in-game functionality for ground targeted abilities (Ultimates cast instantly at your target location, and normal abilities require a button press). Starter Islands Upon completing or skipping the tutorial (Wailing Prison), new characters will now appear on the starter island for their alliance: Bleakrock Isle for Ebonheart Pact characters, Khenarthi's Roost for Aldmeri Dominion characters, and Stros M'Kai for Daggerfall Covenant characters. You can take a boat from your starter island to your alliance's first major city, at any time. FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK Combat & Gameplay General Removed the gate on the Arena coliseum. The spawn rates for monsters in the Temple District and General Kryozote's wing of the Imperial Sewers will now adjust correctly according to monsters slain (previously, they would always wait the maximum time). District Flags in Imperial City can now only be influenced by a maximum of 1 player character instead of 5 player characters. Monsters Spider Daedra that appear in certain events in the Nobles District now drop appropriate Spider Daedra loot, and are correctly vulnerable to attacks that affect Daedra.