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  • Ship Missile
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  • The Ship Missile allows Samus Aran's gunship to fire missiles at a ground target using the Command Visor. This can be used to destroy objects made of Maldium, or in a Bombing Run. The Ship Missile begins with 3 missiles, and can be expanded using Ship Missile Expansions to fire up to 11 missiles. Ship Missiles can only be found in Metroid Prime 3: Corruption. If no enemy is present in an area where the Ship Missiles can be used, the Command Visor will say there is no valid target.
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DMG
  • Very high
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Games
  • Metroid Prime 3: Corruption
Game
  • mp3
Name
  • Ship Missiles
Caption
  • Samus Aran using the Ship Missiles to destroy a Maldium gate.
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  • While in Command Visor, lock on with x19px to a Ship Missile Command Icon. Your gunship will fly over the area and bombard the environment with Missile attacks.
  • Your gunship is now capable of firing a salvo of Missiles.
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Use
  • To destroy Maldium and the Leviathan Shield Generators on Bryyo.
Notes
  • Each Gunship Missile Expansion you find will increase the number of Missiles your gunship can carry by 1.
  • Ship Missiles can destroy objects made of Maldium.
Effect
  • Destroys enemies and artificial objects within the room.
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  • The Ship Missile allows Samus Aran's gunship to fire missiles at a ground target using the Command Visor. This can be used to destroy objects made of Maldium, or in a Bombing Run. The Ship Missile begins with 3 missiles, and can be expanded using Ship Missile Expansions to fire up to 11 missiles. Ship Missiles can only be found in Metroid Prime 3: Corruption. Ship Missiles are mostly used in Bryyo for destroying a Space Pirate construction site, another destroying a Maldium barricade, and the two Leviathan Shield Generators. It is also used once in the Pirate Homeworld to destroy a Maldium door leading to the Leviathan Seed. The Missiles can also be used in any open field to attack enemies. Though it is capable of killing any kind of enemy on a single Bombing Run (including the Berserker Knight), this weapon cannot damage creatures in Hypermode or Space Pirates with their shields up. The Missiles do not need to actually hit the enemy in order to kill them. However, they may take cover under buildings (most noticeable in Cargo Dock B). If no enemy is present in an area where the Ship Missiles can be used, the Command Visor will say there is no valid target.
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