PropertyValue
rdfs:label
  • Duergar, Andugr (4e Monster)
rdfs:comment
  • When the duergar freed themselves from the mind flayers and began attempting to build their own place in the world, the archdevil Asmodeus offered them dark and terrible power in their time of need; all he asked in return was that the duerger help further his goals in the material world. Desperate and weak, many duergar accepted his offer without question, and most duergar today carry obvious signs of infernal corruption. Some were not so eager to side with Asmodeus: they knew that devils consider no one as equals, and that their race's pact with Asmodeus was nothing if not a more subtle form of slavery. Angered by their brothers' weakness and determined that the fate of the duergar should be that of master rather than slave, these small factions broke off from the larger duergar society.
Level
  • 6
  • 7
Strength
  • 18
  • 19
Alignment
dcterms:subject
Author name
  • Dracomortis
Will
  • 19
  • 22
Reflex
  • 19
  • 21
Fortitude
  • 19
  • 23
conbonus
  • +5
  • +8
strbonus
  • +7
dexbonus
  • +3
  • +6
Initiative
  • +3
  • +8
Intelligence
  • 16
  • 19
Wisdom
  • 18
Recharge
  • encounter
  • at-will
  • recharge
Charisma
  • 12
senses
  • Perception +7; darkvision
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 2009-03-05
Origin
  • natural
Skills
  • Bluff +9, Stealth +11
  • Dungeoneering +8, Stealth +5
Speed
  • 5
Status
  • Complete
Dexterity
  • 10
  • 17
Role
  • Skirmisher
  • Elite Brute
Name
  • Dagger
  • Expansion
  • Master of Deception
  • Threatening Reach
  • Change Shape
  • Andugr Infiltrator
  • Andugr Titan
  • Deceptive Strike
  • Furious Whirlwind
  • Oversized Maul
Type
  • humanoid
Languages
  • Deep Speech, Dwarven
Keywords
  • Weapon
  • Polymorph
Constitution
  • 14
  • 21
XP
  • 250
  • 600
AC
  • 19
  • 20
Regeneration
  • 5
HP
  • 70
  • 202
Equipment
Action
  • standard
  • minor
  • minor, usable only while bloodied
Effect
  • 172800.0
  • 86400.0
  • An andugr infiltrator gains a +2 bonus on Bluff checks made to create a diversion in combat.
  • The andugr titan becomes Large, occupying 4 squares instead of 1. Any creatures in the squares that the andugr titan comes to occupy are pushed 1 square. The andugr titan also gains reach 3 and a +5 bonus to its melee damage rolls. The andugr titan remains Large until the end of the encounter.
  • The andugr titan can make opportunity attacks against all enemies within its reach .
  • The andugr infiltrator makes two dagger attacks and shifts 2 squares. If both attacks hit the same target, the andugr infiltrator may shift an additional square.
  • An andugr infiltrator can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual .
  • Close burst 2; the andugr titan makes an oversized maul attack against each enemy in the burst.
Size
  • Medium
actionpoints
  • 1
bloodied
  • 35
  • 101
wisbonus
  • +7
intbonus
  • +6
  • +7
chabonus
  • +4
savingthrows
  • +2
abstract
  • When the duergar freed themselves from the mind flayers and began attempting to build their own place in the world, the archdevil Asmodeus offered them dark and terrible power in their time of need; all he asked in return was that the duerger help further his goals in the material world. Desperate and weak, many duergar accepted his offer without question, and most duergar today carry obvious signs of infernal corruption. Some were not so eager to side with Asmodeus: they knew that devils consider no one as equals, and that their race's pact with Asmodeus was nothing if not a more subtle form of slavery. Angered by their brothers' weakness and determined that the fate of the duergar should be that of master rather than slave, these small factions broke off from the larger duergar society. But these new duergar faced the same problem as before: they were few in number, scattered across all across the Underdark, and they possessed very little power. In their time as slaves, however, they learned the fundamental truth of the world: if you want power, you must wrench it away from someone who already has it. Their few remaining spellcasters began scouring tomes of ancient lore seeking the means by which they could claim power from another race. Eventually, they found what they believed to be the most powerful source of all: the very spirits of the world. These primal entities had in ages past banished both the primordials and the gods from the world, and they exist as embodiments of every imaginable force in the multiverse. In time the duergar learned to bind a multitude of spirits to their will, but one type caught their attention above all others: the spirits of giants. Having narrowly escaped servitude to Asmodeus and still baring the scars of their enslavement by the illithids, the duergar were reminded of eras long past when all dwarves were slaves to the fire giants of the Elemental Chaos. What better way to begin the new era of their species, they reasoned, than to enslave the very spirits of their original enemies? The duergar bound these giant spirits to their own souls and in doing so gained a portion of their power, granting them the ability to alter their bodies and grow to tremendous size. For andugr as a playable race, see Duergar, Andugr (4e Race).