PropertyValue
rdfs:label
  • Rhino/Patch History
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dbkwik:warframe/property/wikiPageUsesTemplate
Content
  • * Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo. * Fixed a script error when casting Rhino’s Charge ability. *Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack. *Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC . *Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast. *Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino. *Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave. *Optimized Rhino’s Stomp ability to help alleviate performance issues. *Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability. *Fixed Rhino being able to activate his heavy landing Passive on all ground slams. * Rebalanced the Rhino Specter in the Junction to be more manageable for new players. *Improved Rhino Prime’s Iron Skin to appear more metallic. *Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color. *Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. *Tweaked Rhino’s default energy color to be slightly more blue. * PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime! *Increased the range of Rhino’s Stomp in Conclave. *Rhino’s Charge will no longer ragdoll boss-type enemies. *Rhino’s Stomp will no longer put boss-type enemies in stasis. *Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit. * Conclave: Rhino can no longer gain energy while Iron Skin is active: * Adjusted the audio FX of Rhino's Roar. * Self-damage will no longer increase Rhino's Iron Skin damage buffer. *Reduced the effectiveness of Rhino's Iron Skin in PvP. *Rhino has been given a passive: Heavy Impact! *Rhino Charge has received the following changes: **Rhino Charge can now gore enemies caught in his path! **Rhino Charge now has a re-cast combo counter . **Duration mods no longer affect Rhino's Charge. **Range mods will now affect Rhino Charge's distance. **Rhino Charge's distance is now based on his Ability combo counter. **Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging. **Rhino Charge will deal double damage against targets affected by Rhino Stomp. *Iron Skin has received the following changes: **Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics. *Rhino Stomp has received the following changes: **Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled. **Rhino Stomp is recastable now and picks up new enemies in range. * Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin. * Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin. * Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin. * Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin. * Rhino Palatine Skin: Pay homage to warriors of a more chivalrous time with this skin. * Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave. * Increased the range of Rhino’s Charge in Pvp. * Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities. * Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warframe.com/index.php?/topic/461224-cernos-bow-wont-leave-my-oberons-left-hand/%C2%A0 * Introduced with game release
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  • 950