PropertyValue
rdf:type
rdfs:label
  • Shadow Walk
  • Shadow walk
rdfs:comment
  • Full Description: This spell does not allow units to ignore terrain bonuses as it says in game, instead it allows units to ignore cultural defenses, city walls, and other city defense modifiers.
  • Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches.
  • Full: Shadow Step to target foe. For 1 second, your attack skills are disabled. For 30 seconds, you cannot cast enchantments. When this stance ends, you return to your original location. Concise: (30 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. You cannot cast enchantments. __TOC__
  • Shadow Walk is a core rogue ability learned at level 72. It increases the rogue's effective [stealth] level for a short amount of time, essentially enabling rogues to act as if they were four levels higher.
  • Level: , Components: V, S Casting Time: 1 action Range: Touch Target: Up to one touched creature/ level Duration: 1 hour/level (D) Saving Throw: Will negates Spell Resistance: Yes
  • You and your allies walk through shadows stretching out of the Shadowfell, taking advantage of the strange disparities between distance in your realm and that one to travel quickly. Multiply your overland travel speed by 5 for the duration. This ritual functions only in the natural world.
  • Those who have followed the path of the Khala find it far more difficult to complete the trial. By the Great War, only two individuals who have followed Khas's philosophy have passed, one of which was Tassadar, managing to pass the test through combining his Templar energies with those that Zeratul had taught him. Six years later, Matriarch Vorazun was of the opinion that Hierarch Artanis had completed the Shadow Walk trial when he fought to defend the xel'naga temple of Shakuras's phase prism against the zerg alone, and that he had proven his place as a Dark Templar.
  • [[Category:]] Shadow walk was an illusion spell that helped people traveling long distances.
Level
  • 12
  • 72
dcterms:subject
buff dur
  • 6.0
cardtype
  • Overlord Card
Cast Time
  • Instant
xpcost
  • 2
buff desc
  • Stealth effectiveness increased.
Sell
  • 10
gcd
  • 1.0
Cooldown
  • 60.0
archetype
  • Overlord
Buy
  • --
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Category
  • exploration
Expansion
  • DJ07
Name
  • Shadow Walk
Text
  • Fly: This figure may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
  • Play this card when you activate a monster. During this activation, that monster gains:
Type
  • Utility
  • Footgear
Caption
  • The item's info window.
school2e
school3e
Weight
  • 200
Components
  • 500
Price
  • 2600
flavor
  • “The viscount’s army is a half-day’s march ahead and will beat you to Fernwich. Or would. Shadows stretch until they drape over everything as you step sideways and let the shadows lengthen your stride.”
Duration
  • 28800.0
Skill
Class
Description
  • Significantly increases Stealth effectiveness for 6 sec.
section
  • synopsis
School
Time
  • 3600.0
Effects
  • 0
  • 10
  • Adds a 10% chance of using Cloaking Lv. 3 or the user's level if its higher, when attacked by magic.
Source
Requirements
  • Requires Stealth
overlordcardtype
  • Magic
overlordclass
  • Shadowmancer
abstract
  • Full Description: This spell does not allow units to ignore terrain bonuses as it says in game, instead it allows units to ignore cultural defenses, city walls, and other city defense modifiers.
  • Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches.
  • Full: Shadow Step to target foe. For 1 second, your attack skills are disabled. For 30 seconds, you cannot cast enchantments. When this stance ends, you return to your original location. Concise: (30 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. You cannot cast enchantments. __TOC__
  • Shadow Walk is a core rogue ability learned at level 72. It increases the rogue's effective [stealth] level for a short amount of time, essentially enabling rogues to act as if they were four levels higher.
  • Level: , Components: V, S Casting Time: 1 action Range: Touch Target: Up to one touched creature/ level Duration: 1 hour/level (D) Saving Throw: Will negates Spell Resistance: Yes
  • You and your allies walk through shadows stretching out of the Shadowfell, taking advantage of the strange disparities between distance in your realm and that one to travel quickly. Multiply your overland travel speed by 5 for the duration. This ritual functions only in the natural world.
  • Those who have followed the path of the Khala find it far more difficult to complete the trial. By the Great War, only two individuals who have followed Khas's philosophy have passed, one of which was Tassadar, managing to pass the test through combining his Templar energies with those that Zeratul had taught him. Six years later, Matriarch Vorazun was of the opinion that Hierarch Artanis had completed the Shadow Walk trial when he fought to defend the xel'naga temple of Shakuras's phase prism against the zerg alone, and that he had proven his place as a Dark Templar.
  • [[Category:]] Shadow walk was an illusion spell that helped people traveling long distances.