Property | Value |
rdfs:label | |
rdfs:comment | - This is variant of AAR The game is 4.5 hours at least 5 rounds You can finish a round after 4.5 hours if you started before 4 hours. Minimum. 5 rounds. Usually went 5 to 7. You can not stall. High Roll bids for allies. The typical bid is 4 to 6. The victory territories are: Winner has the most victory territories. If Tied goes to IPC gain.
|
dcterms:subject | |
abstract | - This is variant of AAR The game is 4.5 hours at least 5 rounds You can finish a round after 4.5 hours if you started before 4 hours. Minimum. 5 rounds. Usually went 5 to 7. You can not stall. High Roll bids for allies. The typical bid is 4 to 6. The victory territories are:
* Germany
* Moscow
* France
* Caucasus
* Archangel
* Eastern Europe
* Novosibirsk
* Ukraine
* India
* Norway
* Australia
* Japan
* Egypt
* French Indo-China
* England
* Manchuria
* Hawaii
* Borneo
* East USA
* New Guinea
* West USA
* Phillipines
* Sinkiang Winner has the most victory territories. If Tied goes to IPC gain.
|