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rdfs:label
  • AAR WBC Tournament Rules
rdfs:comment
  • This is variant of AAR The game is 4.5 hours at least 5 rounds You can finish a round after 4.5 hours if you started before 4 hours. Minimum. 5 rounds. Usually went 5 to 7. You can not stall. High Roll bids for allies. The typical bid is 4 to 6. The victory territories are: Winner has the most victory territories. If Tied goes to IPC gain.
dcterms:subject
abstract
  • This is variant of AAR The game is 4.5 hours at least 5 rounds You can finish a round after 4.5 hours if you started before 4 hours. Minimum. 5 rounds. Usually went 5 to 7. You can not stall. High Roll bids for allies. The typical bid is 4 to 6. The victory territories are: * Germany * Moscow * France * Caucasus * Archangel * Eastern Europe * Novosibirsk * Ukraine * India * Norway * Australia * Japan * Egypt * French Indo-China * England * Manchuria * Hawaii * Borneo * East USA * New Guinea * West USA * Phillipines * Sinkiang Winner has the most victory territories. If Tied goes to IPC gain.