PropertyValue
rdfs:label
  • Evoker's Roll
rdfs:comment
  • |- BGCOLOR="#ffdead" !width="33%"|Die Roll !width="33%"|No SMN !width="33%"|With SMN |- BGCOLOR="#e3e6ff" |1||+1||+2 |- BGCOLOR="#e3e6ff" |2||+1||+2 |- BGCOLOR="#e3e6ff" |3||+1||+2 |- BGCOLOR="#e3e6ff" |4||+1||+2 |- BGCOLOR="#e3e6ff" |5 (Lucky)||+3||+4 |- BGCOLOR="#e3e6ff" |6||+2||+3 |- BGCOLOR="#e3e6ff" |7||+2||+3 |- BGCOLOR="#e3e6ff" |8||+2||+3 |- BGCOLOR="#e3e6ff" |9 (Unlucky)||+1||+2 |- BGCOLOR="#e3e6ff" |10||+3||+4 |- BGCOLOR="#e3e6ff" |11||+4||+5 |- BGCOLOR="#e3e6ff" |Bust||-1||-1 |- BGCOLOR="#e3e6ff" |}
dcterms:subject
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
abstract
  • |- BGCOLOR="#ffdead" !width="33%"|Die Roll !width="33%"|No SMN !width="33%"|With SMN |- BGCOLOR="#e3e6ff" |1||+1||+2 |- BGCOLOR="#e3e6ff" |2||+1||+2 |- BGCOLOR="#e3e6ff" |3||+1||+2 |- BGCOLOR="#e3e6ff" |4||+1||+2 |- BGCOLOR="#e3e6ff" |5 (Lucky)||+3||+4 |- BGCOLOR="#e3e6ff" |6||+2||+3 |- BGCOLOR="#e3e6ff" |7||+2||+3 |- BGCOLOR="#e3e6ff" |8||+2||+3 |- BGCOLOR="#e3e6ff" |9 (Unlucky)||+1||+2 |- BGCOLOR="#e3e6ff" |10||+3||+4 |- BGCOLOR="#e3e6ff" |11||+4||+5 |- BGCOLOR="#e3e6ff" |Bust||-1||-1 |- BGCOLOR="#e3e6ff" |} * Busting on Evoker's Roll will give you -1MP/tick less on your own total MP refreshed; i.e. you do not actually lose MP, but if you have any Refresh-like statuses on you, these will restore less MP than normal. The deduction is applied only once to the total MP refreshed, not once for each individual Refresh-like status. (For instance, if you have Refresh, Ballad, and an Evoker's Roll Bust status, the bust status will only cause you to receive -1MP/tick less than normal, not -2MP/tick for having both Refresh and Ballad active.) * Using this roll with Corsair as the Support Job {| width="30%" cellpadding="2" cellspacing="2" |- BGCOLOR="#ffdead" !width="33%"|Die Roll !width="33%"|No SMN !width="33%"|With SMN |- BGCOLOR="#e3e6ff" |1||+1||+2 |- BGCOLOR="#e3e6ff" |2||+1||+2 |- BGCOLOR="#e3e6ff" |3||+1||+2 |- BGCOLOR="#e3e6ff" |4||+1||+2 |- BGCOLOR="#e3e6ff" |5 (Lucky)||+2||+3 |- BGCOLOR="#e3e6ff" |6||+1||+2 |- BGCOLOR="#e3e6ff" |7||+1||+2 |- BGCOLOR="#e3e6ff" |8||+1||+2 |- BGCOLOR="#e3e6ff" |9 (Unlucky)||+1||+2 |- BGCOLOR="#e3e6ff" |10||+2||+3 |- BGCOLOR="#e3e6ff" |11||+2||+3 |- BGCOLOR="#e3e6ff" |Bust||0||0 |- BGCOLOR="#e3e6ff" |}