PropertyValue
rdfs:label
  • Crysknife
rdfs:comment
  • A crysknife is a weapon that can only be produced by enchanting a worm tooth. It has a +3 to-hit bonus and does d10 damage against both small and large monsters, making it a nice choice for #twoweaponing. However, if it leaves your possession, it reverts back into a worm tooth (when fixed, this only happens 10% of the time). It can safely be put in a container without reverting, as long as that container remains in your possession. Crysknives count as throwing weapons, so they get a to-hit bonus when thrown. Because of their reversion property, throwing them is typically not a good idea.
  • A crysknife was a knife whose blade was made from the tooth of a dead sandworm of Arrakis. It was the weapon of choice for the Fremen, the natives of Arrakis. Crysknives usually came in two forms: * Unfixed: Knives where the blade would disintegrate unless they were kept close to a human body's electrical field, * Fixed: Knives that had been treated so that they would not disintegrate, and could be put into storage. The sharpness of a crysknife was unparalleled. It was usually perceived to glow with a dull light. They averaged 20 cm in length.
owl:sameAs
dcterms:subject
dbkwik:nethack/property/wikiPageUsesTemplate
Name
  • crysknife
dbkwik:dune/property/wikiPageUsesTemplate
dbkwik:spelunky/property/wikiPageUsesTemplate
Weight
  • 20
Skill
  • knife
Cost
  • 100
Material
  • mineral
tile
largedmg
  • 1
smalldmg
  • 1
ToHit
  • +3
abstract
  • A crysknife is a weapon that can only be produced by enchanting a worm tooth. It has a +3 to-hit bonus and does d10 damage against both small and large monsters, making it a nice choice for #twoweaponing. However, if it leaves your possession, it reverts back into a worm tooth (when fixed, this only happens 10% of the time). It can safely be put in a container without reverting, as long as that container remains in your possession. Crysknives count as throwing weapons, so they get a to-hit bonus when thrown. Because of their reversion property, throwing them is typically not a good idea.
  • A crysknife was a knife whose blade was made from the tooth of a dead sandworm of Arrakis. It was the weapon of choice for the Fremen, the natives of Arrakis. Crysknives usually came in two forms: * Unfixed: Knives where the blade would disintegrate unless they were kept close to a human body's electrical field, * Fixed: Knives that had been treated so that they would not disintegrate, and could be put into storage. To the Fremen, the crysknife was sacred, and they maintained much tradition around it. If it was drawn, it could not be resheathed until it had drawn blood. Moreover, the blade was not allowed to be seen by those considered to be outsiders by the tribe; otherwise they would have to die by it, or be "cleansed" in an elaborate ritual. The sharpness of a crysknife was unparalleled. It was usually perceived to glow with a dull light. They averaged 20 cm in length. Apart from being sacred, crysknives were considered a necessity on Arrakis. This was because neither shields nor Lasguns could be used in the Arrakis desert, due to the Holtzman field attracting sandworms.
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