PropertyValue
rdfs:label
  • Discs
rdfs:comment
  • The Realm of Chaos is inhabited by the Chaos Powers and their minions, by the shadow-selves of mortals, and by unsure flittering creatures born from the recurrent emotions of the once-living. It is a hell of sorts and a heaven of sorts, an endless sea of perdition. It is inhabited by numberless hunters and killers, things that prey upon the flittering creatures and even upon the shadowy spirits of men. Not the least of these are the shoaling Discs of Tzeentch, also known as the Steeds of Tzeentch. They roam the tides of the warp like shoals of barracudas, searching for the vulnerable things that inhabit it. Discs are vicious and uncaring hunters. They can scent the shadow-self of a vulnerable human, quickly find it, and tear it to pieces, carrying the remnants back to their Lord Tzeentch.
dcterms:subject
DEX
  • -
T
  • 3
WP
  • 90
I
  • 30
S
  • 3
Fel
  • -
dbkwik:wfrp1e/property/wikiPageUsesTemplate
W
  • 11
A
  • 1
WS
  • 35
cl
  • 90
ld
  • 90
int
  • 90
BS
  • 0
M
  • 12
abstract
  • The Realm of Chaos is inhabited by the Chaos Powers and their minions, by the shadow-selves of mortals, and by unsure flittering creatures born from the recurrent emotions of the once-living. It is a hell of sorts and a heaven of sorts, an endless sea of perdition. It is inhabited by numberless hunters and killers, things that prey upon the flittering creatures and even upon the shadowy spirits of men. Not the least of these are the shoaling Discs of Tzeentch, also known as the Steeds of Tzeentch. They roam the tides of the warp like shoals of barracudas, searching for the vulnerable things that inhabit it. Discs are vicious and uncaring hunters. They can scent the shadow-self of a vulnerable human, quickly find it, and tear it to pieces, carrying the remnants back to their Lord Tzeentch. In the Realm of Chaos, Discs are smoky creatures, whose shifting forms hint at a profusion of teeth and penetrating little eyes. When they move into the material world at the command of their Lord Tzeentch, their raw magical bodies assume bizarre and unlikely forms. While most are round and disc-shaped, some are covered in eyes and others sheathed in living metal. They fly through the air, darting and turning through the firmament like sleek fish through clear waters. A Champion or other servant of Tzeentch amy be given a Steed of Tzeentch to ride through the air by standing upon its flat upper surface. Because Discs exist primarily in the Realm of Chaos, only entering the material world under the direction of their daemonic superiors, the can re-enter the Realm of Chaos at will. In this way, they can carry a Champion of Chaos into the Realm of Chaos as a Warp Rider. However, mere mortals were not meant to exist in this immaterial universe and the exhilaration and sheer excitement can sometimes prove beyond human tolerance. The warp ride is the ultimate human experience - to be chased by the things that live within it and sustained by the liquid air of pure magic, to return to the mortal world at a pitch of ecstasy, every nerve burning with the energy of raw magic.