PropertyValue
rdfs:label
  • Max Dyckhoff
rdfs:comment
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw a opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Bungie's "Super Secret Project". As of April 2012 he has started working for Naughty Dog.
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw an opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Destiny.
dcterms:subject
dbkwik:halo/property/wikiPageUsesTemplate
dbkwik:bungie/property/wikiPageUsesTemplate
abstract
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw a opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Bungie's "Super Secret Project". As of April 2012 he has started working for Naughty Dog.
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw an opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Destiny. Since April 2012, he has been working at Naughty Dog on AI for The Last of Us and Uncharted 4.