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rdfs:comment | - Spirit traps can appear in Banished Pantheon missions. They are usually an object that must be destroyed as part of the mission. When destroyed, it will explode for 50% Fire/50% Lethal damage.
- School: Image:Balance.png Pip Cost: 1 Accuracy: 100% Type: Image:Charm.png Description: +25% to next Image:Myth.png , Image:Death.png , and Image:Life.png Image:Damage.png Received From: Niles, the Balance Tree Requirements: Required Character Level: 20 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: Yes
- The Trap is a sealed container that allowed the to transport the spirits to the , where they would be released into the grid. It is unclear what happens to the trap once placed inside the grid, though some have theorized that when a captured ghost is put into the Containment Unit, the entity is pumped out of the trap cartridge so it can be used again. Once a trap has captured a ghost and has closed, it cannot be re-opened without releasing the ghost contained within. For this reason, the Ghostbusters must each carry several traps. They must dispose of a trap once it is used.
- |-|KMS 1.2.270= File:Skill Spirit Trap.png 속박술
* Class: Shade
* Type: Active
* Maximum Level: 15
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abstract | - Spirit traps can appear in Banished Pantheon missions. They are usually an object that must be destroyed as part of the mission. When destroyed, it will explode for 50% Fire/50% Lethal damage.
- School: Image:Balance.png Pip Cost: 1 Accuracy: 100% Type: Image:Charm.png Description: +25% to next Image:Myth.png , Image:Death.png , and Image:Life.png Image:Damage.png Received From: Niles, the Balance Tree Requirements: Required Character Level: 20 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: Yes
- The Trap is a sealed container that allowed the to transport the spirits to the , where they would be released into the grid. It is unclear what happens to the trap once placed inside the grid, though some have theorized that when a captured ghost is put into the Containment Unit, the entity is pumped out of the trap cartridge so it can be used again. Once a trap has captured a ghost and has closed, it cannot be re-opened without releasing the ghost contained within. For this reason, the Ghostbusters must each carry several traps. They must dispose of a trap once it is used.
- |-|KMS 1.2.270= File:Skill Spirit Trap.png 속박술
* Class: Shade
* Type: Active
* Maximum Level: 15
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