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  • Mana Sphere
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  • AC 11, touch 11, flat-footed 11(+1 Deflection) hp 7 (1d6+1) Fort + 0 Ref + 0 Will + 2 Defensive Abilities Fire Resistance 5 Speed 30 ft (Fly 10 poor) Melee+0 Masterwork (Bonded) Balloon (1d4 x2) Special Attacks Fire Jet: DC:15, 20 foot line 1d6 fire 7/day Wizard Spells Prepared (if applicable) 0-3 1-2 Wizard Spells Known Fire, Burning Hands, Dancing Lanterns, Shield, Mage Armor, True Strike, See Alignment, Bungle, Magic weapon Magic Bundle, all spell DCs are increased by +1. Mana Spheres gain 50% more mana at the end of a battle.
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
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abstract
  • AC 11, touch 11, flat-footed 11(+1 Deflection) hp 7 (1d6+1) Fort + 0 Ref + 0 Will + 2 Defensive Abilities Fire Resistance 5 Speed 30 ft (Fly 10 poor) Melee+0 Masterwork (Bonded) Balloon (1d4 x2) Special Attacks Fire Jet: DC:15, 20 foot line 1d6 fire 7/day Wizard Spells Prepared (if applicable) 0-3 1-2 Wizard Spells Known Fire, Burning Hands, Dancing Lanterns, Shield, Mage Armor, True Strike, See Alignment, Bungle, Magic weapon Str 8 Dex 10 Con 13 Int 19 Wis 10 Cha 8 Base Atk + 0; CMB - 1; CMD 9 Feats Improved Initiative Skills Knowledge (Arcana) +12, Knowledge (Dungeoneering) +8, Knowledge (Religion) +8, Knowledge (Planes) +8, Knowledge (Local) +8, Knowledge (Nobility and Royalty) +8, Perception +4 Languages English, Japanese, Draconic, Goblin, Giant Gear Masterwork Balloon Magic Bundle, all spell DCs are increased by +1. Mana Spheres gain 50% more mana at the end of a battle. Mana Spheres arms and legs are attached through some strange arcane power and as such have a reach of 10 feet. Mana Spheres are creatures forged of pure condensed magic. Their strange bodies are barely attached. Mana Spheres often go on to become powerful mages and some have even learned to sacrifice their own bodies and become "Big Eyes" to generate great magic power.