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rdfs:label
  • Thay Infiltrator
rdfs:comment
  • "I have traveled beyond to the land of nightmares and have faced horrors that only vigilance can save us from."[Dr370:36] Prerequisites: Ranger and healing word class feature, Aglarond regional benefit You are one of a few brave souls that strike out into Thay, using your stealth and holy might to protect yourself as you pursue your mission. Sometimes you’re asked to reconnoiter for the army, other times you’re sent in to recover a lost object or rescue an abducted citizen before he or she succumbs to a dark fate.
dcterms:subject
dbkwik:dnd4/property/wikiPageUsesTemplate
abstract
  • "I have traveled beyond to the land of nightmares and have faced horrors that only vigilance can save us from."[Dr370:36] Prerequisites: Ranger and healing word class feature, Aglarond regional benefit You are one of a few brave souls that strike out into Thay, using your stealth and holy might to protect yourself as you pursue your mission. Sometimes you’re asked to reconnoiter for the army, other times you’re sent in to recover a lost object or rescue an abducted citizen before he or she succumbs to a dark fate. You serve as an expert guide to any team you accompany into the undead realm of Thay, and your natural leadership helps you navigate your group to your objective as quickly and efficiently as possible. Sacred Stealth (11th level): When you spend an action point to take an extra action, after that action is resolved you can move your speed and make a Stealth check to hide from your target (provided you have superior cover or total concealment from that target when you end your movement). Blinded by the Light (11th level): Whenever you hit your quarry with an attack that deals radiant damage, you gain total concealment from the target until the end of your next turn. Rise and Fire (16th level): Whenever you use your healing word to heal a dying ally, you can make a ranged basic attack as a free action.