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rdfs:label
  • Global mod
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  • Fresh humangous install of Fallout 2, then unpack the Global Mod archive into that folder. Please try not change anything in the fallout2.exe file or the ddraw.ini (unless you know what you are doing). Otherwise, unexpected crashes could occur. Enjoy the mod.Current Version Current version is of April 25, 2011, next update date is unknown.Changes/fixes since Demo version
dcterms:subject
abstract
  • Fresh humangous install of Fallout 2, then unpack the Global Mod archive into that folder. Please try not change anything in the fallout2.exe file or the ddraw.ini (unless you know what you are doing). Otherwise, unexpected crashes could occur. Enjoy the mod.Current Version Current version is of April 25, 2011, next update date is unknown.Changes/fixes since Demo version 1. * Trade system is changed further. Now everything is sold and bought in a barter way, except the best items. The elite items can be bought from the loan sharks for money, price depends on your Barter skill. 2. * New craft system implemented. Resources for crafting can be found in random encounters (right on the ground, in locked boxes and chests), in traders inventory or in new scripted encounters. Scripted encounter is placed on the worldmap, just click on green triangle to enter the location. There are different versions: Tree (use Repair on it to get wood), pile of junk (use Repair on it to get parts), box (use Science on it to get small parts), rusted barrel with a metal door (use Science on it to get metal). 3. * Weapon and armor degradation is tied to your Repair skill now and depends on how often you service your stuff (in mechanic shops or yourself through the repair menu). 4. * Your Speech skill now affects the experience points gained as long as your skill is equels or over 50 and points were not gained from killing something. The bonus received directly depends on your Speech. 5. * Now you can become a trapper by doing quests for Slim. This will allow you to make traps from dynamite (can't be used in combat though). 6. * Added new perk — Flexible person. 7. * Changed Doctor system. Linked to a healing rate of the player's character.