PropertyValue
rdfs:label
  • Tech oil derrick (Red Alert 3)
rdfs:comment
  • The endless cash provided by the capture of an Oil Derrick made these buildings valuable targets for all commanders, and they provided the flashpoint for many vicious skirmishes. Once captured Oil Derricks were often zealously protected, lest it be captured by the enemy or simply destroyed. Some oil derricks are deployed over water. They also give a 500 credit bonus with 15 credit per second income. If captured by enemies or co-commanders they get $1000.
dcterms:subject
useguns
  • None
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
  • Neutral
Role
  • Provides Funding
Name
  • Oil Derrick
ImgSize
  • autosize
amphibious
  • Yes
abstract
  • The endless cash provided by the capture of an Oil Derrick made these buildings valuable targets for all commanders, and they provided the flashpoint for many vicious skirmishes. Once captured Oil Derricks were often zealously protected, lest it be captured by the enemy or simply destroyed. Some oil derricks are deployed over water. They also give a 500 credit bonus with 15 credit per second income. If captured by enemies or co-commanders they get $1000. Unfortunately, oil derrick tanks will be depleted while building is being collapsed, making no chain reaction destruction when you, allies or enemies are trying to destroy them. Only later patch on Red Alert 3 (excluding uprising), they'll give chain reaction upon destruction similarly to Red Alert 2 ones. It's better to attack from afar.
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