PropertyValue
rdf:type
rdfs:label
  • Radio Tower
  • Radio tower
rdfs:comment
  • Super Bomberman 5 Hudson Soft Guidebook, page 41
  • The radio tower was a structure on the Island built by the DHARMA Initiative to relay the results of their experiments to their backers and external supporters. The tower was located well inland, a day's hike from the beach.
  • The Radio Tower is an abandoned radio tower found in the Outlands. During the Half-Life 2: Episode Two chapter Riding Shotgun, Gordon Freeman and Alyx Vance pass through the area on their way to The Junk Yard.
  • The radio tower is a location which is added in the Fallout 3 add-on The Pitt.
  • Right after completely the Castle Mission. A cut-scene appeared near of the stairway, Where two of the SS Soldiers settling the Black-Sun Energy of Radio Tower directly to the Sky. Possibility to the Zeppelin directly order by the Deathshead for the weapon to reach into full power to destroy Isenstadt. After that an agent from Kreisau Circle asking B.J. Blazkowicz by Saboteur using the C4 Plastic Explosion planting them at below of their tower right. It did it, he tell him to go the Eastward of the downtown where the station and destroy the station to cut off the energy channeling to the airship.
  • Larger scaled radio tower. Required for all forms of communication.
  • The first mission in Wasteland 2 is to investigate this location. At the beginning of the map, just before the T-crossing Ace´s Ranger star is "hidden" in a bush. Get it and report back to "X" the old man back at Ranger HQ, who is responsible for the museum and tour. The map contains some early level thugs at the center of the map, guarding the Radio tower. When getting close by they will challenge you to pay, fight or get out of there. In the southern part of the map are more thugs.
Era
dcterms:subject
map marker
  • Radio Tower
cell name
  • DLC01RadioTower
  • DLC01RadioTower02
Quests
LVL
  • Level 1
Controlled
  • Abandoned
map marker image
  • Radio tower loc.jpg
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:half-life/property/wikiPageUsesTemplate
dbkwik:lostpedia/property/wikiPageUsesTemplate
dbkwik:tlaststand/property/wikiPageUsesTemplate
dbkwik:wasteland/property/wikiPageUsesTemplate
dbkwik:xenoblade/property/wikiPageUsesTemplate
Games
  • FO3TP
I
  • 3
  • Radio door shot.jpg
  • Radio tower logo.png
  • Radio_Tower.jpg
  • Scienceteam_Frenchies.jpg
Affiliation
Name
  • Radio Tower
  • Radio tower
Type
  • Landmark
  • settlement medium
ImageSize
  • 250
Caption
  • Radio Tower
dbkwik:waste-land/property/wikiPageUsesTemplate
Part of
W
  • 100
  • 180
  • 200
Title
  • Half-Life 2 story arc journey
A
  • left
  • right
Music
Before
After
Constructed
Located
C
  • The group explores the radio tower operations room
  • The radio tower in the Sri Lanka Video
  • The radio tower sign seen briefly on the door.
  • The science team arrive to investigate the signal.
  • The radiation hazard symbol seen on the door of the radio tower.
Location
Lvl1ReqBui
  • Level 1 Construction Yard
Lvl1Effect
  • Enables Communications system +100 XP to all survivors when completed.
Lvl1ReqRes
  • 200
  • Can be built immediately for 104
Lvl1ReqCom
  • 3
  • 5
  • 10
Lvl1ReqTim
  • 20.0
Lvl1ReqSur
  • Level 5 Leader
abstract
  • Super Bomberman 5 Hudson Soft Guidebook, page 41
  • The radio tower was a structure on the Island built by the DHARMA Initiative to relay the results of their experiments to their backers and external supporters. The tower was located well inland, a day's hike from the beach.
  • The Radio Tower is an abandoned radio tower found in the Outlands. During the Half-Life 2: Episode Two chapter Riding Shotgun, Gordon Freeman and Alyx Vance pass through the area on their way to The Junk Yard.
  • The first mission in Wasteland 2 is to investigate this location. At the beginning of the map, just before the T-crossing Ace´s Ranger star is "hidden" in a bush. Get it and report back to "X" the old man back at Ranger HQ, who is responsible for the museum and tour. The map contains some early level thugs at the center of the map, guarding the Radio tower. When getting close by they will challenge you to pay, fight or get out of there. There are three caves, one with a damaged synthetic and some notes - guarded by a toad. The other is a smaller cave with a lonely, broken toaster. A third has two entrances with four Honey Badgers, and a locked chest. For the third. You need to have a really high perception rank to discover it. In the southern part of the map are more thugs. A plaque bolted to the chainlink reads, "Property of the Desert Rangers - Trespassers will be shot." A strange symbol has been stenciled over the notice - a peace sign that looks like a printed circuit. After you leave the prison, you get a radio call about robots appearing at the Radio Tower, and when you return here there are robots to fight.
  • The radio tower is a location which is added in the Fallout 3 add-on The Pitt.
  • Right after completely the Castle Mission. A cut-scene appeared near of the stairway, Where two of the SS Soldiers settling the Black-Sun Energy of Radio Tower directly to the Sky. Possibility to the Zeppelin directly order by the Deathshead for the weapon to reach into full power to destroy Isenstadt. After that an agent from Kreisau Circle asking B.J. Blazkowicz by Saboteur using the C4 Plastic Explosion planting them at below of their tower right. It did it, he tell him to go the Eastward of the downtown where the station and destroy the station to cut off the energy channeling to the airship.
  • Larger scaled radio tower. Required for all forms of communication.
is traps of
is Headquarters of
is Before of
is After of
is Location of
is wikipage disambiguates of