PropertyValue
rdf:type
rdfs:label
  • Uncharged Summoning pouch
rdfs:comment
  • Uncharged Summoning pouches were introduced as part of a Summoning skill rework on 3 December 2013. Players could craft unfinished summoning pouches anywhere in the world, and then infuse them at a Summoning obelisk to become usable. This update was not well received, and the change was reverted 2 weeks later. Uncharged Summoning pouches were created by infusing the essence of a creature known as a familiar with the following items:
  • Any leftover uncharged pouches may still be converted in experience. Clicking one in your inventory prompts a warning message saying: "this item no longer has use. Convert it and claim the xp contained within?". Choosing 'Yes' will convert all pouches in your inventory in summoning experience. Uncharged summoning pouches were created by infusing the essence of a creature known as a familiar with the following items: To create the uncharged summoning pouch, once you have the appropriate components in your inventory, click on the empty summoning pouch and the summoning interface appears.
dcterms:subject
store
  • No
low
  • No
Examine
  • An uncharged Summoning pouch. Can be charged at an obelisk.
Tradeable
  • No
Equipable
  • No
destroy
  • You cannot reclaim it and will need to make another!
Quest
  • No
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Stackable
  • No
Name
  • [Name] pouch
Members
  • No
Weight
  • 0.020000
Update
  • Harbingers of Tuska
high
  • No
Release
  • 2013-12-03
abstract
  • Any leftover uncharged pouches may still be converted in experience. Clicking one in your inventory prompts a warning message saying: "this item no longer has use. Convert it and claim the xp contained within?". Choosing 'Yes' will convert all pouches in your inventory in summoning experience. Uncharged summoning pouches were created by infusing the essence of a creature known as a familiar with the following items: * an empty pouch * a number of Spirit shards * one of four Charms: Gold, Green, Crimson, or Blue. * a tertiary component that embodies the familiar in some way: for example, wolf bones are needed to summon a spirit wolf To create the uncharged summoning pouch, once you have the appropriate components in your inventory, click on the empty summoning pouch and the summoning interface appears. Spirit gems, which are dropped by all monsters that drop a single charm and could be received from the Squeal of Fortune, functioned similarly to Runecrafting pouches and stored uncharged summoning pouches before an update. They now give a chance of saving a charm when making familiar pouches. Uncharged pouches did not have to be withdrawn from the gem to be imbued, although there was a glitch that made them not give XP while they were stored in the gem before the update was reverted.
  • Uncharged Summoning pouches were introduced as part of a Summoning skill rework on 3 December 2013. Players could craft unfinished summoning pouches anywhere in the world, and then infuse them at a Summoning obelisk to become usable. This update was not well received, and the change was reverted 2 weeks later. Any leftover uncharged pouches may still be converted in experience. Clicking one in your inventory prompts a warning message saying: "this item no longer has use. Convert it and claim the xp contained within?". Choosing 'Yes' will convert all pouches in your inventory into Summoning experience. Uncharged Summoning pouches were created by infusing the essence of a creature known as a familiar with the following items: * an empty pouch * a number of spirit shards * one of four charms: gold, green, crimson, or blue * a tertiary component that embodies the familiar in some way: for example, wolf bones are needed to summon a spirit wolf To create the uncharged Summoning pouch, once you have the appropriate components in your inventory, click on the empty Summoning pouch and the Summoning interface appears. Spirit gems, which are dropped by all monsters that drop a single charm and could be received from the Squeal of Fortune, functioned similarly to Runecrafting pouches and stored uncharged summoning pouches before an update. They now give a chance of saving a charm when making familiar pouches. Uncharged pouches did not have to be withdrawn from the gem to be imbued, although there was a glitch that made them not give experience while they were stored in the gem before the update was reverted.