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  • Ingredients (Shivering Isles)
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  • This is a complete or near-complete list of all ingredients found in The Elder Scrolls IV: Shivering Isles and their effects in the game. * Absorb - Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent. * Cure - Cures effects of disease, paralysis or poison. * Damage - Lowers health, fatigue, magicka, attribute, or skill. Can be restored with a Restore effect spell or potion. * Drain - Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time * Resist - Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased. * Shield - Offers protection from physical
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dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
abstract
  • This is a complete or near-complete list of all ingredients found in The Elder Scrolls IV: Shivering Isles and their effects in the game. * Absorb - Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent. * Cure - Cures effects of disease, paralysis or poison. * Damage - Lowers health, fatigue, magicka, attribute, or skill. Can be restored with a Restore effect spell or potion. * Drain - Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time * Resist - Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased. * Shield - Offers protection from physical damage and adds to the casters armor rating. * Restore - Regain health, fatigue, magicka, attribute, or a skill by strength of potion. * Fortify - Similar to Restore, but can increase the attribute or skill in question beyond the normal level. * Weakness - Decreases resistance to shock, frost, fire, magicka, or normal-weapon damage, or to disease, poison, and paralysis. Poisons, identified by their green bottle, can be applied to a weapon by scrolling down to the intended potion while a weapon is equipped and then selecting 'Apply'.
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