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  • The Elder Scrolls IV Oblivion/Characters
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  • A prisoner in the Imperial Prison that was lucky enough to cross paths with Emperor Uriel Septim and the Blades. After escaping and witnessing the Emperor's assassination, they are tasked with delivering the Amulet of Kings to Jauffre.
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  • A prisoner in the Imperial Prison that was lucky enough to cross paths with Emperor Uriel Septim and the Blades. After escaping and witnessing the Emperor's assassination, they are tasked with delivering the Amulet of Kings to Jauffre. * A God Am I: By the end of Shivering Isles. * Ascend to a Higher Plane of Existence: Becomes the new Daedric Prince of Madness during the events of the Shivering Isles. * AFGNCAAP: Can be male, female, human, elven or even argonian or khajiit. It's really up to you. Skyrim suggests that the canonical choice was an Imperial Male, but the Daedra can change race, sex and shape like clothes, so it's still only a suggestion. * Anti-Hero: If played with high infamy. * Skyrim further implies that the player character canonically ultimately became Sheogorath, dropping small hints that he may have been involved with the Dark Brotherhood questline (he mentions a severed head) and Thieves Guild (he mentions a fox). * Well, you do start the game in prison... * Karma Houdini/Villain with Good Publicity: Perhaps. References in Skyrim suggest the Champion may have joined both the Dark Brotherhood and Thieves Guild; despite that, they still get hailed as a hero and rewarded with near god-like power. As always, however, the truth is left ambiguous. * Charles Atlas Superpower: Simply using a spell/skill a lot can make the player have incredible strength, the ability to jump impossible heights, run faster than a charging bear, among many other traits. * The Lancer * Previous Player Character Cameo: Shows up again in Skyrim as the new Sheogorath. * Nice Job Breaking It, Hero: The Empire collapses sometime after the game despite all your efforts to save it and partially because of them. * Silent Protagonist: Pretty much. Despite having the occasional line of text, your character isn't voiced aside from grunts and yells in battle. * Sociopathic Hero/Villain Protagonist: Depending on how you play. There's no reason why you can't go around punching the shit out of everyone you see, and still save the world. And the Dark Brotherhood quest line is very much intended to allow the player to be a Complete Monster. * Supporting Protagonist: To Martin. * Took a Level In Badass: The Flavor Text for the level up descriptions portrays this nicely. * Unwitting Pawn: During the second half of the Dark Brotherhood questline. * Weapon of Choice: * The Archer: The Marksman skill. * An Axe to Grind/Drop the Hammer: The Blunt skill. * Bare-Fisted Monk: The Unarmed skill. It's more effective than you'd think. * Boom Stick: Staves that can do pretty much anything. * Cool Sword/BFS/KnifeNut: The Blade skill. * Elemental Powers: * An Ice Person * Playing with Fire * Shock and Awe * Luckily, My Shield Will Protect Me: The Block skill.