PropertyValue
rdf:type
rdfs:label
  • Associate
rdfs:comment
  • An Associate is an unofficial low level member of a criminal organization or family who often works in their rackets or carries out small jobs, illegal in nature, for other members. They may also be corrupt politicians, union officials or businessmen who use their influence to perform favors for a criminal organization in return for monetary or other compensation. While associates are not official members, they may become one at some future point if they prove their worth.
  • Associate is a Rank that is given to new members in many factions. It is used by the following factions: * Mages Guild * Fighters Guild * Morag Tong * Thieves Guild
  • Associates are Henchmen-level enemies and members of the New Purple Gang villain group.
  • An associate is a creature bound to the service of another. There are five types of associates in Neverwinter Nights — animal companion, dominated creature, familiar, henchman, and summoned creature — and a creature may have at most one of each type (except for henchmen, which may have a higher limit set by the module builder).
  • An associate is an individual who works for a crime family but are not "made members". Thus, they are not considered true members of said families. Associates often work as bodyguards in the family rackets. In addition, they frequently carry out oddjobs for family made members in the hopes of being made members and other ranks of made members are underbosses, consigliere, caporegimes, soldatos and enforcers.
owl:sameAs
Level
  • Low Level
dcterms:subject
Gift
  • 1043
  • 1044
  • 1045
  • 1046
  • 1047
  • 1048
  • 1049
Mastery
  • 12.0
  • 15.0
  • 17.0
  • 5.0
  • 6.0
  • 11.0
  • 16.0
  • 13.0
  • 7.0
  • ?%
  • 18.0
subzone
Item
  • Queen of Hearts
  • King of Hearts
  • Ace of Hearts
  • Eight of Hearts
  • Jack of Hearts
  • Nine of Hearts
  • Ten of Hearts
Loot
dbkwik:championsonline/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:mafiawars/property/wikiPageUsesTemplate
dbkwik:mafiagame/property/wikiPageUsesTemplate
Payout
  • 1840
  • 2280
  • 2623
  • 2760
  • 3220
  • 4600
  • 5750
Faction
Energy
  • 2
  • 3
  • 4
  • 7
  • 8
  • 13
Name
  • Associate
Type
  • Henchman
ImageB
  • Boost_cappuccino_75x75_01.gif
GiftB
  • 2
ItemB
  • Cappuccino
Currency
  • $
Items
Title
Years
  • Associate
After
Image
  • Standard 75x75 collect cards hearts 10 01.gif
  • Standard 75x75 collect cards hearts 8 01.gif
  • Standard 75x75 collect cards hearts 9 01.gif
  • Standard 75x75 collect cards hearts ace 01.gif
  • Standard 75x75 collect cards hearts jack 01.gif
  • Standard 75x75 collect cards hearts king 01.gif
  • Standard 75x75 collect cards hearts queen 01.gif
Zone
Experience
  • 2
  • 3
  • 4
  • 5
  • 9
  • 15
  • 23
Mafia
abstract
  • An Associate is an unofficial low level member of a criminal organization or family who often works in their rackets or carries out small jobs, illegal in nature, for other members. They may also be corrupt politicians, union officials or businessmen who use their influence to perform favors for a criminal organization in return for monetary or other compensation. While associates are not official members, they may become one at some future point if they prove their worth.
  • An associate is a creature bound to the service of another. There are five types of associates in Neverwinter Nights — animal companion, dominated creature, familiar, henchman, and summoned creature — and a creature may have at most one of each type (except for henchmen, which may have a higher limit set by the module builder). Associates are intended to aid their master, but whether they are always help or sometimes hindrance is subject to some debate. While they do try to help in battle, associates are known for sometimes choosing foolish ways to do so. (This can be ameliorated to some extent by installing an AI override from the Neverwinter Vault.) In addition, associates of a player character (PC) increase the size of a PC's party, which simultaneously causes more or tougher creatures to spawn from encounters and causes the PC to receive fewer experience points for killing a creature. (For a party with a single PC, this reduction is 20% for the first associate and reaches 50% at four associates.) These two considerations tend to cancel each other out, resulting in roughly the same experience per encounter, provided the associates were obtained before the creatures spawn. Summoning or dominating while in combat does cause a reduction in experience gained, assuming the battle could be won with different tactics. Overall, there is enough of a net loss of experience for some players to shun associates.
  • Associate is a Rank that is given to new members in many factions. It is used by the following factions: * Mages Guild * Fighters Guild * Morag Tong * Thieves Guild
  • Associates are Henchmen-level enemies and members of the New Purple Gang villain group.
  • An associate is an individual who works for a crime family but are not "made members". Thus, they are not considered true members of said families. Associates often work as bodyguards in the family rackets. In addition, they frequently carry out oddjobs for family made members in the hopes of being made members and other ranks of made members are underbosses, consigliere, caporegimes, soldatos and enforcers. An associate can have a wide range of duties but are generally kept away from family buisness unless they are on a track towards being a made man. Duties can range from propretiors of front end buisnesses, bribing police and judges, racket bosses and moles, to carrying out the same duties as a soldiers to being a simple errand boy. This is where prospective mobsters ("connected guys") start out to prove their worth. Once a crime family is accepting new membership, the best associates are evaluated and picked to become soldiers, thus becoming "made-men". This is typically the case if one is of Italian descent, as regardless of one's connections, one must start out as an associate in order to be vetted. But for a non Italian, one generally goes no further than being an associate. Associates will normally have very llimited contact with family members other than the one he directly works under, especially if he is non-Italian. But if the associate is Italian, he will slowly and carefully be introduced to other family members as he progresses towards being a made-man. In mixed company, one generally refers to an associate as a "friend of mine" while a fellow family member is a "friend of ours."
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