PropertyValue
rdfs:label
  • Super hearing
  • Super Hearing
rdfs:comment
  • The first variation is the Garde's naturally enhanced hearing, presumably present from birth or from the outset of the development of their Legacies. It is said that this variation requires the Garde to specifically focus on the task. Super Hearing, as a Legacy, further amplifies the Garde's ability to hear.
  • Super Hearing is the ability to hear better and hear farther than normally possible. This is a common vampire power.
  • Super hearing is the ability to hear anything audible that normal humans cannot. In this ability, the user can hear extremely quiet sounds, and sounds made from a very far distance. Sonic screams and extremely high pitched sounds can cause Kryptonians' ears to bleed.
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dbkwik:iamnumberfour/property/wikiPageUsesTemplate
dbkwik:smallville/property/wikiPageUsesTemplate
Description
  • "I can also hear pretty well. For miles."
By
  • Number Nine, Pittacus Lore
var
  • Two Variations *Natural Garde Enhancement *Legacy - Further amplification
prif
  • Perception of sound over long distances.
abstract
  • The first variation is the Garde's naturally enhanced hearing, presumably present from birth or from the outset of the development of their Legacies. It is said that this variation requires the Garde to specifically focus on the task. Super Hearing, as a Legacy, further amplifies the Garde's ability to hear.
  • Super Hearing is the ability to hear better and hear farther than normally possible. This is a common vampire power.
  • Super hearing is the ability to hear anything audible that normal humans cannot. In this ability, the user can hear extremely quiet sounds, and sounds made from a very far distance. Sonic screams and extremely high pitched sounds can cause Kryptonians' ears to bleed.