PropertyValue
rdf:type
rdfs:label
  • Water Beast
  • Water beast
rdfs:comment
  • The alien creature from the deep, known as the Water Beast or The Beast, is a boss creature encountered in Turok, after Joseph Turok makes his way through the Soldier Bug cave and reuniting with Slade. Turok kills the creature with a ESUS Hellfire Flamethrower.
  • The water beast is a monster in Might and Magic VI: The Mandate of Heaven. Its stronger versions are the water spirit and water elemental. Water beasts usually use a melee attack, dealing 3D12 damage, but have a 30% chance to use the ice bolt spell instead. They are immune to cold, poison, and magic damage, and can be encountered in the Monolith and the Eel-infested Waters.
  • The Water Beast is the counterpart to the Flame Beast, though they will not always appear together. When alone, the Water Beast can hit everyone at once with Riptide, or use decently powered physical attacks; it's not too bad though. The only thing to worry about is leaving it alive while it's with a Flame Beast. They can do a combination attack together called Sacred Pillar, which will do 400-500 damage to your front row as well as 100-200 damage to your back row. The Water Beast is weak against Grounda, but has a higher magic defense than the Flame Beast; focus on the Flame Beast first, and take the Water Beast down afterwards.
Level
  • 14
bg
  • #4CBB17
dcterms:subject
aSpeed
  • 90
patype
  • Physical
Spells
Rare Steal
Physical
  • 10
Weak Against
  • Element Earth, Beast Killer Rings
Poison
  • Immune
Cold
  • Immune
dbkwik:lostodyssey/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:turok/property/wikiPageUsesTemplate
Gold
  • 500
Element
Fire
  • 10
Magic
  • Immune
Name
  • Water Beast
Type
  • Beast
Abilities
  • Riptide ', Lost ', Sacred Pillar
Stolen Items
Susceptible
  • Immune to all status aliments
Dropped Items
exp
  • 336
Electric
  • 10
OtherNames
  • Sea Serpent
Height
  • 50
AC
  • 10
Distinctions
  • Eel-like body with tentacles
SP
  • 2
Homeworld
HP
  • 61
  • 2990
Damage
  • 3
Location
spelluse
  • 30
abstract
  • The alien creature from the deep, known as the Water Beast or The Beast, is a boss creature encountered in Turok, after Joseph Turok makes his way through the Soldier Bug cave and reuniting with Slade. Turok kills the creature with a ESUS Hellfire Flamethrower.
  • The water beast is a monster in Might and Magic VI: The Mandate of Heaven. Its stronger versions are the water spirit and water elemental. Water beasts usually use a melee attack, dealing 3D12 damage, but have a 30% chance to use the ice bolt spell instead. They are immune to cold, poison, and magic damage, and can be encountered in the Monolith and the Eel-infested Waters.
  • The Water Beast is the counterpart to the Flame Beast, though they will not always appear together. When alone, the Water Beast can hit everyone at once with Riptide, or use decently powered physical attacks; it's not too bad though. The only thing to worry about is leaving it alive while it's with a Flame Beast. They can do a combination attack together called Sacred Pillar, which will do 400-500 damage to your front row as well as 100-200 damage to your back row. The Water Beast is weak against Grounda, but has a higher magic defense than the Flame Beast; focus on the Flame Beast first, and take the Water Beast down afterwards.