PropertyValue
rdf:type
rdfs:label
  • No One Gets Left Behind
rdfs:comment
  • Two characters are escaping from something. One of them falls down, breaks a leg and says "Leave me, I Will Only Slow You Down". The other one says, "Never!" and takes his wounded friend with him. Possibly even requiring, as soon as they reach some degree of safety, that the wounded character gets evacuated first. This trope is often used to generate drama in a situation that calls for a Heroic Sacrifice. See Shoot the Dog. Can lead to Fire-Forged Friends, when the characters had been hostile to each other before this. See also Honor Before Reason, which this is usually a subtrope of.
  • The level starts off just after Flynn's chopper is hit by a Javelin - which he referenced earlier in Heart of Darkness that they are much harder to dodge than RPGs. Preston sees the compound rolling out the door and he dashes out after it, catching it as he jumps out of the Black Hawk. He opens his parachute and lands in the jungle near Sweetwater who jumped out soon after. Once he meets up with Sweetwater, he engages incoming Militia with an M95 that he found. The Militia tries to mount QLZ-87's while Sweetwater moves to the next house over. After the soldiers are taken out, a BMD-3 comes in, dropping off more troops. Marlowe grabs C4 and an M2 Carl Gustav and destroys the tank. They then both head out in search of Sarge and Haggard. They eventually meet up and contact Aguire, telling him
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Team
  • Special Activities Division
Date
  • 20
Game
  • 25
Name
  • No One Gets Left Behind
Vehicles
Weapons
Enemies
Character
PREV
Place
  • Jungle near Cali, Colombia
NEXT
Objective
  • Regroup With Unit: *Find Clearing to Land *Find Missing Squad Members *Repel Enemy Counterattack *Find Missing Squad Members Rescue Flynn: *Find Detention Facility Move to Helicopter Depot: *Find Transport *Reach Helicopter Depot Exfil out of Enemy Territory: *Find Serviceable Helicopter *Rendezvous With Aguire
enemyweapons
  • AEK-971 with GP-30, T194, Type 88 LMG, M2 Carl Gustav, F2000, MP443, M95, QBU-88
abstract
  • The level starts off just after Flynn's chopper is hit by a Javelin - which he referenced earlier in Heart of Darkness that they are much harder to dodge than RPGs. Preston sees the compound rolling out the door and he dashes out after it, catching it as he jumps out of the Black Hawk. He opens his parachute and lands in the jungle near Sweetwater who jumped out soon after. Once he meets up with Sweetwater, he engages incoming Militia with an M95 that he found. The Militia tries to mount QLZ-87's while Sweetwater moves to the next house over. After the soldiers are taken out, a BMD-3 comes in, dropping off more troops. Marlowe grabs C4 and an M2 Carl Gustav and destroys the tank. They then both head out in search of Sarge and Haggard. They eventually meet up and contact Aguire, telling him they have the compound. Aguire tells them to get to him ASAP, but the squad instead searches for Flynn as Haggard rallies everyone to do so. They push through the detention center where Flynn is being held, while freeing three US soldiers that were trapped there as well. Preston finds Flynn being interrogated by a Militia soldier, who he kills. A second Militiaman then attack him with a Combat Knife and as they struggle, Flynn pulls out a MP-443 Grach and shoots the man off of Marlowe, to which he responds, "I thought you were a pacifist?" Flynn justifies his action, saying, "Sometimes even the Buddha had to kick a little ass." Haggard gives him some cigarettes, to which he was very pleased for as their friendship. The squad then gets on four Quad Bikes and decide to race - as it was Haggard's idea - to the chopper base that Flynn said was close by. Once they arrive, they push through the base to a Black Hawk that was on one of the landing pads. Everyone gets in, and they head to Aguire's position. As they take off, Marlowe mans the minigun, killing the men and destroying the vehicles and helicopters in pursuit of them. Once they reach Aguire, they find out they have been betrayed. Aguire, his name revealed by Sweetwater's knowledge of Operation Aurora to be James Wyatt, gives the compound to Kirilenko as he wanted revenge against the US because they killed his father. Kirilenko then double-crosses James and shoots him in the back, killing him. Just as he is about to have Bravo-Two killed, Flynn appears and kills Kirilenko's men. He thanks Haggard for the smokes that he gave him earlier, but is shot down and killed by a Russian wielding an RPG-7, however this provides Bravo 2 with enough distraction to escape, much to Haggard's sadness over Flynn's death.
  • Two characters are escaping from something. One of them falls down, breaks a leg and says "Leave me, I Will Only Slow You Down". The other one says, "Never!" and takes his wounded friend with him. Possibly even requiring, as soon as they reach some degree of safety, that the wounded character gets evacuated first. In more hard-pressed situations, the character must stand over the fallen friend and fight off enemies, all the way up to the grim Last Stand. In case of close comrades, such as Blood Brothers, or beloved commanders, this may be done even if the fallen friend is dead and not just wounded, and the heat of battle may make it impossible to tell whether the fallen character had just been wounded or had died. And if the dead character has Royal Blood or Blue Blood, this may have a grim necessity: they need to be able to prove that the character died to ensure that the succession goes smoothly in time of crisis. This trope is often used to generate drama in a situation that calls for a Heroic Sacrifice. See Shoot the Dog. Can lead to Fire-Forged Friends, when the characters had been hostile to each other before this. Genre Savvy villains will exploit this rule to great effect by wounding their enemies, thereby pinning or slowing down their comrades. If it really is impossible, the wounded soldier may plead for death rather than just being left. On the other hand, if the wounded soldier can prevent the enemies from chasing his comrades, You Shall Not Pass may justify leaving him. The soldier will probably insist on volunteering despite his comrades' protests. When they must Bring News Back, the characters who stay behind often do it to buy the others time to get away. Those who must go on may find it hard to flee while others fight, but generally their sense of duty is up to it. In many ways this is Truth in Television, although without the dramatic clichés. Many armed forces units, especially the U.S. Navy SEALs and U.S. Army Rangers, pride themselves on never abandoning a wounded or dead soldier. Others, like the SAS, make a rule to leave wounded men for The Medics. See also Honor Before Reason, which this is usually a subtrope of. Has nothing to do with No Child Left Behind. Examples of No One Gets Left Behind include:
is Levels of
is Last of
is Battles of
is PREV of
is NEXT of