PropertyValue
rdfs:label
  • Duelling
rdfs:comment
  • When the duel starts, both players are healed to full health, adrenaline is drained to zero, and any existing buffs or debuffs are removed. After the duel ends, both players' life points are returned to what they were before the duel started, and buffs or debuffs received during the duel are removed.
  • Duelling was a practise in wizarding culture in which two or more wizards or witches engaged each other in combat under the condition that only magical means could be used. The combatants faced each other, bowed, and then attempted to disarm, stun, injure, defeat, or kill each other in order to force submission, and thus a winner was decided.
  • Duelling is a way for players to fight each other (with certain agreements). In RuneScape Classic, players can duel each other anywhere. Many players used this as a cheap method of "teleporting" to Lumbridge without losing any items or using any runes (Lumbridge Home Teleport largely replaces its role now). However, they often had to be aware of scammers who would duel them to low health and hope that they die in a dangerous area. From November 2007 to January 2011, there was a limit, determined by the number of quest points, on how much a player was able to stake.
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:harry-potter/property/wikiPageUsesTemplate
dbkwik:harrypotter/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • Duelling is a way for players to fight each other (with certain agreements). In RuneScape Classic, players can duel each other anywhere. Many players used this as a cheap method of "teleporting" to Lumbridge without losing any items or using any runes (Lumbridge Home Teleport largely replaces its role now). However, they often had to be aware of scammers who would duel them to low health and hope that they die in a dangerous area. In modern-day RuneScape, players can only duel in the Duel Arena in Al-Kharid, now with the option to change the rules of the fight (for example: no ranged, no armour etc.). Members can stake unlimited items while duelling while non-members can stake up to 40,000 gp while duelling; the player that loses the fight will lose their staked items. Free players who want to stake sometimes resort to "trust staking" (i.e., using a middleman), although the risk of being scammed is high. From November 2007 to January 2011, there was a limit, determined by the number of quest points, on how much a player was able to stake. The Duel Arena is one of the most popular minigames in RuneScape to date, it is often used by players to fight their friends or try out their maximum hit. Staking can also be used to make (or lose) huge amounts of cash in a short period of time.
  • When the duel starts, both players are healed to full health, adrenaline is drained to zero, and any existing buffs or debuffs are removed. After the duel ends, both players' life points are returned to what they were before the duel started, and buffs or debuffs received during the duel are removed.
  • Duelling was a practise in wizarding culture in which two or more wizards or witches engaged each other in combat under the condition that only magical means could be used. The combatants faced each other, bowed, and then attempted to disarm, stun, injure, defeat, or kill each other in order to force submission, and thus a winner was decided.