PropertyValue
rdfs:label
  • Post-resolution window
rdfs:comment
  • At the end of every chain resolution, the Turn Player will retain Priority to activate a Fast Effects, before passing priority to his opponent. This small window of timing is unofficially coined as a "Post-Resolution Window". It is similar to the Priority passing at the end of every Phase.
dcterms:subject
dbkwik:yugi-oh/property/wikiPageUsesTemplate
dbkwik:yugioh/property/wikiPageUsesTemplate
abstract
  • At the end of every chain resolution, the Turn Player will retain Priority to activate a Fast Effects, before passing priority to his opponent. This small window of timing is unofficially coined as a "Post-Resolution Window". It is similar to the Priority passing at the end of every Phase.