Property | Value |
rdfs:label | |
rdfs:comment | - At the end of every chain resolution, the Turn Player will retain Priority to activate a Fast Effects, before passing priority to his opponent. This small window of timing is unofficially coined as a "Post-Resolution Window". It is similar to the Priority passing at the end of every Phase.
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dcterms:subject | |
dbkwik:yugi-oh/property/wikiPageUsesTemplate | |
dbkwik:yugioh/property/wikiPageUsesTemplate | |
abstract | - At the end of every chain resolution, the Turn Player will retain Priority to activate a Fast Effects, before passing priority to his opponent. This small window of timing is unofficially coined as a "Post-Resolution Window". It is similar to the Priority passing at the end of every Phase.
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