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  • Brawlers Role
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  • This page shows you what each brawler is suited for a role to win a fight, it also means that what it is doing well in. These are the lists of the roles with explaination and then the brawlers roles. * Heavy Hitter: They are the one who deals quick damage to opponents and can sometimes kills an enemy with half health left * Tank: They are meatshield that can withstand lots of damage * Map Control/Area Denial: They are use to force out enemy brawles out of certain area. * Ranged: they should attack from distance because they deals the same daamge when near or far from the target. * Area Damage: Their attacks are splash area that can fuck up more than one brawlers. * Sniper: They are best when attack far far away, because they are unhuntable at far range. * Me
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  • This page shows you what each brawler is suited for a role to win a fight, it also means that what it is doing well in. These are the lists of the roles with explaination and then the brawlers roles. * Heavy Hitter: They are the one who deals quick damage to opponents and can sometimes kills an enemy with half health left * Tank: They are meatshield that can withstand lots of damage * Map Control/Area Denial: They are use to force out enemy brawles out of certain area. * Ranged: they should attack from distance because they deals the same daamge when near or far from the target. * Area Damage: Their attacks are splash area that can fuck up more than one brawlers. * Sniper: They are best when attack far far away, because they are unhuntable at far range. * Melee Bruiser: You need to be close to the target and chase them and keep hitting them so easily kill them. * Blasters: These are ranged attackers, but deals more damage when closer to target. * Damage Over Time: Their attacks will deal damage even after when the attacks landed. * Flankers: They do well when hiding in the bushes that typically fight well when they ambushes. * Crowd Control: They are use to de-cluster enemies to ungroup them! * Utilitarian: They are super useful to the team, letting the team know additional information etc. * Distractor: Used on enemy brawlers, going near to an enemy brawler to try to attack their back line fire while your teammates collect the crystals. * Healer: They can direct heal friendly units, instantly or overtime... * Slower: Spike's super causes the enemies to ou ou ou! thus slowing them down. * Slayer: Deals significant damage typically as melee, deadlier than heavy hitters and spefically on single target but can also can be ranged. abit like the heavy hitter but are technically different. * Lobbers: Their attacks can hit enemies over walls but cannot hit enemies that are in line even tough its aimed directed at that brawler that are not right distance. * Mobilist: Their attack or/and super provides movement for the brawler, and that brawler typically have faster movement speed than 650. * Stormer: Their attacks has a lot of knockback capability, typically on low damaging attacks and lots of knockbacking capabilities. Their attacks can repeatedly knock them away from your team so its harder for them to pursue. Brawlers and their role: * Spike the cactus: Ranged, crowd control, slower. * Crow: Ranged, utilitarian, blasters, damage over time. * Princess Pow: Flankers, slayer * Angry Scientist: Melee bruiser, ranged, distractor, tank, area damage. * Conductor: Distractor, utilitarian, ranged.