PropertyValue
rdfs:label
  • Group-cast
rdfs:comment
  • Generally, group-casting a spell lowers its power compared to its being cast on a single target. Some games, like Final Fantasy IV and Final Fantasy VI, allow certain spells to be group-cast by pressing the proper button while targeting enemies, while other games have alternative mechanics for group-casting. Exactly what spells can and cannot be group-cast varies from game to game.
dcterms:subject
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • Generally, group-casting a spell lowers its power compared to its being cast on a single target. Some games, like Final Fantasy IV and Final Fantasy VI, allow certain spells to be group-cast by pressing the proper button while targeting enemies, while other games have alternative mechanics for group-casting. Exactly what spells can and cannot be group-cast varies from game to game. Group-casting magic on enemies is not always an option. Some spells cannot be cast on multiple targets in most games, usually due to their strength. Spells that typically cannot be group-cast are Flare, Holy, Slow, Shell, Raise, and many others. Some spells are also group-cast automatically, like Meteor and Flood, which cannot be forced to target single enemies, unless there is only one to begin with. Some spells that cannot be group-cast have upgraded forms that can. For example, Haste usually cannot be group-cast, but its upgraded form, Hastega, can.