PropertyValue
rdfs:label
  • King Tithian (4e Monster)
rdfs:comment
  • Back to Main Page → Homebrew → Creatures
Level
  • 26
Strength
  • 28
Alignment
  • Unaligned
dcterms:subject
Author name
  • Surrealistik
Will
  • 35
Reflex
  • 37
Fortitude
  • 40
conbonus
  • +21
strbonus
  • +22
Aura
  • Mantle of the Maelstrom
dexbonus
  • +19
Initiative
  • +25
Intelligence
  • 18
Wisdom
  • 18
Recharge
  • 4
  • 6
Charisma
  • 18
senses
  • Perception +22; truesight 10
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 2010-08-22
Origin
  • immortal
Skills
  • Arcana +22, Athletics +27, Diplomacy +22, Endurance +26, Insight +22, Intimidate +22
Speed
  • 5
Status
  • Fluff
Dexterity
  • 22
Role
  • Solo Soldier
Name
  • Windlash
  • Counter Strike
  • Blast Wave
  • Driving Force
  • Stormstrike
  • Channel the Maelstrom
  • Eye of the Maelstrom
  • Harness the Maelstrom
  • King Tithian
  • Storm of Slashes
  • Sunstorm Fullblade
  • Thunderous Charge
Type
  • Melee
  • Trait
  • Close
  • humanoid
  • Melee Basic Attack
Languages
  • Common, draconic, supernal
aurakeyword
  • Necrotic, Thunder
aurarange
  • 3
auraeffect
  • enemies that enter or start their turns in the aura take 20 necrotic and thunder damage + 2 damage per charge counter . Squares in the aura are lightly obscured and count as difficult terrain for creatures other than King Tithian.
Keywords
  • Necrotic, Thunder
  • Radiant, Thunder
  • Radiant, Lightning, Zone
Constitution
  • 26
XP
  • 35000
AC
  • 40
HP
  • 1026
Action
  • Free
  • Standard
  • standard
  • standard; at-will
  • free; at-will; once per round
  • immediate reaction; at-will
Effect
  • 86400.0
  • Effect: King Tithian's aura creates a zone that lasts until the end of King Tithian's next turn. Creatures in the zone are pushed to a square adjacent to the zone, then an additional 5 squares . Any creature that enters or starts its turn within the zone takes 20 necrotic and lightning damage . The zone is heavily obscured. While within the zone, King Tithian gains resist 10 all damage. King Tithian can dismiss the zone as a minor action. This attack can only be used while mantle of the maelstrom is active. King Tithian gains a charge counter. Sustain Standard: The zone persists and King Tithian gains a charge counter.
  • Effect: King Tithian makes two sunstorm fullblade attacks. For each attack that hits, he makes another sunstorm fullblade attack. King Tithian cannot make more than eight sunstorm fullblade attacks in this way.
  • Attack: Melee 1 ; +34 vs. AC Hit: 5d12+14 radiant and thunder damage. The target is pushed 6 squares. . This attack scores a critical hit on a roll of 19-20 .
  • Attack: Area burst 3 within 20 squares ; +31 vs. Fortitude Hit: 5d10+14 radiant and thunder damage. The target is pushed to a square adjacent to the area, then an additional 5 squares, and is knocked prone. This attack does not provoke attacks of opportunity. When charging, King Tithian can use this power in place of a melee basic attack. Miss: Half damage.
  • Attack: Close blast 5 ; +31 vs. Fortitude Hit: 5d10+14 radiant and thunder damage. The target is pushed to a square adjacent to the blast, then an additional 5 squares, and is knocked prone. When charging, King Tithian can use this power in place of a melee basic attack. Miss: Half damage.
  • Effect: King Tithian can sacrifice 1 charge counter to recharge any power, gain a +3 bonus to an attack roll, or increase the size of a power's area by its base area, and add a damage dice to that power. King Tithian may have up to 3 charge counters at one time. This attack can only be used while mantle of the maelstrom is active.
  • Attack: Melee 1 ; +34 vs. AC Trigger: An adjacent enemy hits King Tithian. Effect: King Tithian makes a sunstorm fullblade attack against the target.
  • Attack: Melee 1 ; +34 vs. AC Hit: 6d12+14 radiant and thunder damage. The target is pushed 12 squares and knocked prone. . This attack scores a critical hit on a roll of 19-20 . When charging, King Tithian can use this power in place of a melee basic attack. King Tithian must charge as part of this attack.
  • Attack: Close burst 40 ; +31 vs. Fortitude 1d4+14 necrotic and thunder damage. The target slides 5 squares and knocked prone. Each square the target enters Hit: costs 1 additional square of movement until the end of King Tithian's next turn. This attack can only be used while mantle of the maelstrom is active. Miss: The target slides 1 square. Each square the target enters costs 1 additional square of movement until the end of King Tithian's next turn.
  • Attack: Close burst 10 ; +31 vs. Fortitude Hit: 7d10+14 necrotic and thunder damage. The target is pushed to a square adjacent to the burst, then an additional 5 squares, and is knocked prone. This attack requires at least 1 charge counter to use, and consumes 1 charge token. This attack can only be used while mantle of the maelstrom is active. Miss: Half damage.
Size
  • Medium
actionpoints
  • 2
bloodied
  • 513
wisbonus
  • +17
intbonus
  • +17
immune/resist/vulnerable
  • Resist 5 to all damage; Resist 20 thunder and radiant
chabonus
  • +17
savingthrows
  • +5
abstract
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