PropertyValue
rdfs:label
  • Energy pack
  • Energy Pack
rdfs:comment
  • The Energy pack provide greater ammunition for the flamethrower and the mauler in Strife. Each pack provides 100 energy cells.
  • Energy packs are a type of Transformer explosive that resembled blocks that are connected one another and could be blown in order to destroy a target.
  • The Energy Pack is one of the Energy Packs available to Steve. It's the item that determines its "Hit Points". The Energy Pack is the first Energy Pack you'll obtain for the Ridepod, since the game has you make it from scratch after the first fight against Linda, at the moment of the Photography/Make tutorial in Palm Brinks.
  • From September 16, 2011, you now have to decide if you want to use an Energy Pack or Power Pack every 8 hours, as the timer resets for both when using one of them. Strategy Use Energy Packs to help you finish low XP/Energy ratio Jobs. For example, use them to help you gather Loot items from the low XP jobs that are needed to complete other jobs. (Blackmail Photos, Concealable Camera, Untraceable Cell Phone, Cards, Tokens, Wiretap Device, etc)
dcterms:subject
dbkwik:darkcloud/property/wikiPageUsesTemplate
dbkwik:transformers/property/wikiPageUsesTemplate
abstract
  • The Energy pack provide greater ammunition for the flamethrower and the mauler in Strife. Each pack provides 100 energy cells.
  • The Energy Pack is one of the Energy Packs available to Steve. It's the item that determines its "Hit Points". The Energy Pack is the first Energy Pack you'll obtain for the Ridepod, since the game has you make it from scratch after the first fight against Linda, at the moment of the Photography/Make tutorial in Palm Brinks. This Energy Pack provdes 80 Energy Points for Steve which is the minimal amount he can have. 80 Energy Points may sound a lot, but they can be lost easily, even in the first chapter where Steve's defence is only slightly better than Max's. It's better to upgrade it as soon as possible as better Energy Points allow you take more damage.
  • Energy packs are a type of Transformer explosive that resembled blocks that are connected one another and could be blown in order to destroy a target.
  • From September 16, 2011, you now have to decide if you want to use an Energy Pack or Power Pack every 8 hours, as the timer resets for both when using one of them. Strategy Use Energy Packs to help you finish low XP/Energy ratio Jobs. For example, use them to help you gather Loot items from the low XP jobs that are needed to complete other jobs. (Blackmail Photos, Concealable Camera, Untraceable Cell Phone, Cards, Tokens, Wiretap Device, etc) If an energy pack will grant you more energy than you can use (e.g. if you will get more energy than experience points for leveling up), you should demote your mastermind. This will allow you to perform more jobs. Don't forget to restore your mastermind after leveling up. Another Option which is not very viable is to keep a tab on the exp required for Level Up after using Energy Pack and keep on doing the Jobs, until the exp required. to Level Up falls in such a range that is very low {eg: 1 - 50/120 }. At that time go to the Enforcer Job Tier and fight the boss, which leads to utilizing of a large amount of energyand at the same time gives a large EXP amount. Although its easier said than done, this Strategy will only be helpful for people who are at high Levels {200+} and have completed the New York Jobs and have good Health to fight and win.