PropertyValue
rdf:type
rdfs:label
  • JMod clone
rdfs:comment
  • The clones fought for their respective gods in the Battle of Lumbridge World Event. They were sometimes spawned by Jagex Moderators, and unlike other monsters in the event, they only spawned at their respective camp. They were not aggressive towards players, but were aggressive towards JMod clones of the opposite faction, and, unless a player had attacked them, they would prioritise killing other clones, running to attack them even if they were on the other side of the battlefield. If there was no other JMod clone, they would attack the other minions of the opposite faction. If a JMod clone was wearing a Saradominist banner or Zamorakian banner, it would function exactly as it did when a player wore one, passively healing players of the same alignment when they are near it.
Level
  • N/A
Version
  • Mod Crow's clone
  • Mod Daezhun's clone
  • Mod Drebin's Clone
  • Mod Jane's clone
  • Mod Michelle's clone
  • Mod Moltare's clone
  • Mod Raven's clone
  • Mod Rocket's clone
  • Mod Sabre's clone
  • Mod Sushi Pi's clone
Attack
  • 67
dcterms:subject
acc magic
  • 1372
aff magic
  • 45
  • 55
  • 65
lifepoints
  • 85000
  • 105000
Examine
  • A magical construct in the image of Mod Moltare. Fights for Saradomin.
  • A magical construct in the image of Mod Michelle. Fights for Zamorak.
  • A magical construct in the image of Mod Sabre. Fights for Zamorak.
  • A magical construct in the image of Mod Jane. Fights for Zamorak.
  • A magical construct in the image of Mod Raven. Fights for Saradomin.
  • A magical construct in the image of Mod Rocket. Fights for Saradomin.
  • A magical construct in the image of Mod Crow. Fights for Zamorak.
  • A magical construct in the image of Mod Sushi Pi. Fights for Zamorak.
  • A magical construct in the image of Mod Daezhun. Fights for Saradomin.
  • A magical construct in the image of Mod Drebin. Fights for Saradomin.
gemw
  • no
Poisonous
  • No
max magic
  • 268
  • 1264
acc melee
  • 1372
aff weakness
  • 90
aff melee
  • 45
  • 55
  • 65
max ranged
  • 268
  • 1264
aff ranged
  • 45
  • 55
  • 65
acc ranged
  • 1372
max melee
  • 268
  • 1264
Rarity
  • Rare
  • Uncommon
  • Always
Aggressive
  • No
immune to poison
  • No
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Speed
  • 6
Defence
  • 67
Magic
  • 67
Name
  • Really rotten potato
  • Divine tears
  • Infernal bowstaff
  • Infernal greathammer head
  • Infernal orb
  • Sacred metal fragments
  • Icyenic bowstaff
  • Icyenic greathammer head
  • Icyenic orb
  • Off-white partyhat
  • Garish-pink partyhat
  • Mod Crow's clone
  • Mod Daezhun's clone
  • Mod Drebin's clone
  • Mod Jane's clone
  • Mod Michelle's clone
  • Mod Moltare's clone
  • Mod Raven's clone
  • Mod Rocket's clone
  • Mod Sabre's clone
  • Mod Sushi Pi's clone
Weakness
  • Arrows
  • Fire
  • Slash
Members
  • No
Quantity
  • 1
  • 3
Update
  • RuneScape 3 Now Live
Armour
  • 1372
Image
  • 100
ID
  • 17463
  • 17464
  • 17465
  • 17466
  • 17467
  • 17468
  • 17469
  • 17470
  • 17471
  • 17472
Style
  • magic
  • melee
  • ranged
Release
  • 2013-07-24
Experience
  • 4937.400000
  • 6076.800000
Ranged
  • 67
abstract
  • The clones fought for their respective gods in the Battle of Lumbridge World Event. They were sometimes spawned by Jagex Moderators, and unlike other monsters in the event, they only spawned at their respective camp. They were not aggressive towards players, but were aggressive towards JMod clones of the opposite faction, and, unless a player had attacked them, they would prioritise killing other clones, running to attack them even if they were on the other side of the battlefield. If there was no other JMod clone, they would attack the other minions of the opposite faction. If a JMod clone was wearing a Saradominist banner or Zamorakian banner, it would function exactly as it did when a player wore one, passively healing players of the same alignment when they are near it. They rewarded a larger amount of divine tears than other monsters upon defeat (approximately three times as many). This ranged from 3 - 20. Like the other Battle of Lumbridge monsters, they were capable of using Abilities (including ultimate abilities), and use the Adrenaline system. They only used abilities of their respective attack style.