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rdfs:label
  • MA-121 "Hunter" γ
rdfs:comment
  • MA121 "Hunter" γ (Gamma) Medium size Mutant B.O.W. HD: 7d10+21 (64Hp) Initiative: +5 Speed: 40ft. (30ft. Swim) Def: 17 (+2Nat. +5 Dex) DR: 2/ -- BAB/Grapple: +6/+14 Attacks: Claw +10 (1d6+4) Full Attack: 2Claws +10 (2d6+4) Face/Reach: 5ft. by 5ft./ 5ft. Special Attacks: Leap Attack, Vorpal Claws, Swallow Whole Special Qualities: Scent, Special Weakness, Infectious, B.O.W. traits Saves: Fort: +8, Ref +7, Will +3 Abilities: Str 18, Dex 20, Con 16, Int 3, Wis 12, Cha 6 Skills: Jump +12, Listen +9, Spot +9, Swim +18, Survival +9 Feats: Power Attack, Leap Attack CR: 7 Leap Attack(ex): The Hunter can combine a jump with a charge against an opponent if it covers atleast 10ft. of horizontal distance with its jump and ends the jump in a square that threatens its target thus doubling the extra dam
dcterms:subject
abstract
  • MA121 "Hunter" γ (Gamma) Medium size Mutant B.O.W. HD: 7d10+21 (64Hp) Initiative: +5 Speed: 40ft. (30ft. Swim) Def: 17 (+2Nat. +5 Dex) DR: 2/ -- BAB/Grapple: +6/+14 Attacks: Claw +10 (1d6+4) Full Attack: 2Claws +10 (2d6+4) Face/Reach: 5ft. by 5ft./ 5ft. Special Attacks: Leap Attack, Vorpal Claws, Swallow Whole Special Qualities: Scent, Special Weakness, Infectious, B.O.W. traits Saves: Fort: +8, Ref +7, Will +3 Abilities: Str 18, Dex 20, Con 16, Int 3, Wis 12, Cha 6 Skills: Jump +12, Listen +9, Spot +9, Swim +18, Survival +9 Feats: Power Attack, Leap Attack CR: 7 Leap Attack(ex): The Hunter can combine a jump with a charge against an opponent if it covers atleast 10ft. of horizontal distance with its jump and ends the jump in a square that threatens its target thus doubling the extra damage dealt by the use of the Power Attack Feat. Vorpal Claws (ex): A Hunter’s claws have the vorpal weapon ability. A Hunter can also instantly behead a creature it can coup de grace. Special Weakness (ex): Since a Hunter is a genetically engineered “super-predator” a failsafe countermeasure was developed given its dangerous nature. The MA121-γ series of Hunter’s have a specific aversion to strong corrosive materials, such as strong acids hereby taking double damage from this source. Swallow Whole (ex): A Gamma Hunter can attempt to swallow whole a grappled opponent of medium size or smaller on a successful grapple check. Once inside the opponent takes 1d4+4 points of bludgeoning damage plus 1d6 points of acid damage per round. A swallowed creature can attempt to cut its way out using a slashing or piercing weapon to deal 10 points of damage to the gizzard (AC15). If successful the Gamma hunter must make a Fort save (DC15) or die, once out the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gamma Hunter’s interior can hold 1 medium, 2 small or 5 tiny size opponents.