PropertyValue
rdfs:label
  • Ilnioth’s Mark of Life (Dread Codex 2 Spell)
rdfs:comment
  • The Mark of Life is a small bond between the caster and his target, but there are two possible ways of using this spell. The first use is where the wizard marks himself with the mark of someone else’s life, so that the wizard will know if and when the other person dies. The other use is to mark someone else with the wizard’s own life, so that this other person will know if the wizard is alive or dead. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
Comp
  • V, S
Summary
  • Creates a link between caster and a willing creature so that one will know if the other dies.
dcterms:subject
LVL
  • Sorcerer/Wizard 2
casttime
  • 60.0
dur
  • 5184000.0
dbkwik:dungeons/property/wikiPageUsesTemplate
Range
  • Touch
Name
  • Ilnioth’s Mark of Life
SR
  • No
save
  • None
School
  • Necromancy
tsea
  • t
Subj
  • One willing living creature
abstract
  • The Mark of Life is a small bond between the caster and his target, but there are two possible ways of using this spell. The first use is where the wizard marks himself with the mark of someone else’s life, so that the wizard will know if and when the other person dies. The other use is to mark someone else with the wizard’s own life, so that this other person will know if the wizard is alive or dead. The spell lasts for 60 days; after that the spell must be cast again, but if the wizard casts the spell before the 60 days has ended he does not need to touch the recipient of the Mark of Life, he merely needs to touch the mark on his own body. The mark can be anything the caster wishes, but the mark is on both the caster’s body and the target; they look much like a tattoo and are the same on both creatures. This mark can be removed with a dispel magic or similar spell; if this happens, the mark on both wizard and target will vanish. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells