Property | Value |
rdfs:label | |
Level | |
Strength | |
Alignment | |
dcterms:subject | |
Author name | |
Will | |
Reflex | |
Fortitude | |
conbonus | |
strbonus | |
Aura | |
dexbonus | |
Initiative | |
Intelligence | |
Wisdom | |
Recharge | |
Charisma | |
senses | - Perception +5; darkvision
- Perception +1; darkvision
- Perception +8; tremorsense 6
- Perception +11; tremorsense 10
- Perception +12; darkvision
- Perception +24, darkvision
- Perception +6; tremorsense 6
- Perception +9; darkvision
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dbkwik:dungeons/property/wikiPageUsesTemplate | |
date created | |
Origin | |
Skills | |
Speed | |
Status | |
Dexterity | |
Role | - Lurker
- Artillery
- Soldier
- Solo Soldier
- Elite Lurker
- Minion Soldier
|
Name | - Gore
- Bite
- Acid Spray
- Trample
- Threatening Reach
- Giant Beetle
- Paralyzing Bite
- Death Strike
- Blinding Musk
- Bombardier Beetle
- Burrowing Bite
- Chemical Surge
- Concussive Charge
- Female Rhinoceros Beetle
- Gem Power
- Gem Scarab
- Hoard Scarab
- Hoard Scarab Swarm
- Impaling Claw
- Imperceptible
- Male Rhinoceros Beetle
- Siege Beetle
- Strike From Below
- Surging Trample
|
Type | |
Languages | |
aurarange | |
auraeffect | - the hoard scarab swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
|
Keywords | |
Constitution | |
XP | - 25
- 100
- 125
- 200
- 250
- 500
- 2000
- 30250
|
AC | |
HP | |
Action | - standard
- when reduced to 0 hit points
- immediate reaction, when first bloodied
- free, when first bloodied
|
Effect | - 172800.0
- 259200.0
- 86400.0
- 345600.0
- +6 vs. AC; 4 damage.
- A hoard scarab gains a +2 bonus on damage rolls against creatures that it has combat advantage against.
- Sparkling Diamond: Close burst 1; +5 vs. Fortitude; the target is blinded .
- Gaze of Onyx: Ranged 5; +5 vs. Fortitude; the target is dazed .
- Close blast 5; +11 vs. Reflex; 1d10 + 4 acid damage, and ongoing 2 acid damage .
- A hoard scarab swarm gains a +4 bonus on damage rolls against creatures that it has combat advantage against.
- +11 vs. AC; 1d10 + 4 damage, and a Small or larger target is grabbed . A grabbed target takes 10 damage at the start of the hoard scarab swarm's turn.
- Each gem scarab has one of the following powers, which is based on the variety of gem that it possesses.
Breath of Emerald : Close blast 3; +5 vs. Reflex; ongoing 3 acid damage .
- Reach 3; +10 vs. AC; 1d10 + 4 damage.
- The rhinoceros beetle makes a bite attack.
- The rhinoceros beetle makes a gore attack.
- Close blast 5; +27 vs. Fortitude; the target is blinded and takes a –2 penalty to all saving throws .
- The rhinoceros beetle can make opportunity attacks against all enemies within its reach .
- The siege beetle can make opportunity attacks against all enemies within its reach .
- A hoard scarab can enter an enemy's space or leave a threatened square without provoking an opportunity attack.
- The bombardier beetle's acid spray recharges, and the beetle uses it immediately.
- Ruby Ray : Ranged 5; +5 vs. Reflex; 1d10 + 3 fire damage.
- When a rhinoceros beetle charges, its gore deals an extra 5 damage, pushes the target 3 squares, and dazes the target until the end of the rhinoceros beetle's next turn on a hit.
|
Size | - Large
- Small
- Tiny
- Huge
- Gargantuan
|
actionpoints | |
bloodied | |
wisbonus | |
intbonus | |
immune/resist/vulnerable | - Immune lightning, thunder; Resist 30 cold, 30 fire
- Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
|
chabonus | |
savingthrows | |