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rdfs:comment | - Life-stealers are among the most terrifying of those warlocks who parlay with devils. From their literally infernal dealings these powerful arcane spellcasters obtain the ability to become vampires of a sort, though not literally so, for life-stealers have learned to harness the power of life itself. Sapping away at the animus or “life force” of their enemies, life-stealers are deadly predators. Sometimes, this power becomes intoxicating, and some life-stealers crave the life of their foes as much as a vampire thirsts for blood.
- Originally carried by Artemis Entreri, a cut character in Bodhi's Lair in chapter six, this powerful dagger can later be brought in The Black Pits II tier 4 store.
- "Enemies are all around us, offering their life energy for me to use against them."[PH:141] Prerequisite: Warlock class, infernal pact Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends). Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge.
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Name | - Life-Stealer
- Life-Stealer +4
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Appears In | - BGII:SoA , BGIIEE:SoA
- BPII
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Source | - Player's Handbook 4th edition
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abstract | - Life-stealers are among the most terrifying of those warlocks who parlay with devils. From their literally infernal dealings these powerful arcane spellcasters obtain the ability to become vampires of a sort, though not literally so, for life-stealers have learned to harness the power of life itself. Sapping away at the animus or “life force” of their enemies, life-stealers are deadly predators. Sometimes, this power becomes intoxicating, and some life-stealers crave the life of their foes as much as a vampire thirsts for blood.
- "Enemies are all around us, offering their life energy for me to use against them."[PH:141] Prerequisite: Warlock class, infernal pact Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends). Collect Life Spark (11th level): When a creature under your Warlock’s Curse drops to 0 hit points or fewer, you take a portion of its life energy by collecting a life spark. As a minor action, you can expend this life spark to gain a benefit based on the creature’s origin. At the end of the encounter, any life sparks you have not expended fade away. Aberrant: You gain a +2 power bonus to all defenses until the end of your next turn. Immortal: You gain resist 5 to all damage until the end of your next turn. Elemental: You deal an extra 5 damage to the next target you hit with an attack on your current turn. Fey: A successful attack you make on your current turn also causes your target to become dazed. Natural: Regain hit points equal to one-half your level. Shadow: You become invisible until the end of your next turn. Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge.
- Originally carried by Artemis Entreri, a cut character in Bodhi's Lair in chapter six, this powerful dagger can later be brought in The Black Pits II tier 4 store.
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