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  • Variable Player Goals
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  • Sometimes, not all the players are going for the same thing. There are essentially two forms of this. In the milder form, each player is going for the same sort of thing, but what precisely they require varies. For instance, each player may be trying to get two treasures, but which two treasures is different for each player. A common twist on the more extreme form is that one player has no special win condition; instead, his generic win condition is made easier. A less common twist is that one player wins automatically if the game would go to final scoring or the game's equivalent.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Sometimes, not all the players are going for the same thing. There are essentially two forms of this. In the milder form, each player is going for the same sort of thing, but what precisely they require varies. For instance, each player may be trying to get two treasures, but which two treasures is different for each player. In the more extreme form, each player is going for something different entirely. One player is trying to accumulate as much money as possible, while another is trying to eliminate the player to his left. These are often accompanied with the player having varying special abilities that help to accomplish these specific goals. In either case, these are typically assigned randomly at the beginning of the game. Sometimes, each player's objective is secret, though this is hard to pull off if they are supposed to be matched up with the player's specific abilities. There is also often a generic win condition that any player can accomplish. A common twist on the more extreme form is that one player has no special win condition; instead, his generic win condition is made easier. A less common twist is that one player wins automatically if the game would go to final scoring or the game's equivalent. Examples of the variable but formulaic win conditions * Chrononauts - Each player can win by accomplishing their ID, which requires getting certain events on the timeline, their mission, which requires getting specific artifacts, or by getting 10 cards in hand. * The Amazeing Labyrinth (and related games) - each player is going for different treasures. * In Legend of the Five Rings, there are four possible ways to win the CCG. You can either go military victory, and destroy all enemy provinces, Honor victory, by getting your Honor above 40, Dishonor victory, by getting your opponent's honor at -19, and Enlightenment victory, by playing all Five Rings onto the field. * The Civilization games have military victory (destroy all other civilizations), culture victory (get your Culture high enough to create a utopia), Technological victory (build a spacecraft to send your civilization to the stars), and a diplomatic victory (convince all your opponents to make you president of the world). No civilization is barred from achieving any win condition, but all have traits that make pursuing certain goals easier than others.