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  • Chekhov's Hobby
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  • Whenever you prepare for a story you don't want any plot point to come across as an Ass Pull. But depending on the needs of the story you don't want to spend more time than necessary to establish a vital skill a character may possess that will prove useful, such as an establishing scene that will be used as a Chekhov's Skill. Compare Suddenly Always Knew That when a character suddenly reveals that they had the skills as they are using it, instead of any sort of Foreshadowing. Compare Pastimes Prove Personality, Let's Get Dangerous. Examples of Chekhov's Hobby include:
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Whenever you prepare for a story you don't want any plot point to come across as an Ass Pull. But depending on the needs of the story you don't want to spend more time than necessary to establish a vital skill a character may possess that will prove useful, such as an establishing scene that will be used as a Chekhov's Skill. The solution? Establish the skill of the character through dialogue only. It isn't much, but it gets the job done in much the same way. Along the lines of fiction this inherently goes against the Show, Don't Tell mantra, but if done well it never comes across as an Informed Ability. For example, before going on the adventure the Plucky Comic Relief apologizes for being late because he had to help his sister who locked herself out of their car. Later, when everyone is detained and bound by shackles, this guy gets a hairpin from The Chick and manages to free himself and the others. It was mentioned he had the talent, but it isn't until now that we see him use it. If we actually saw him unlocking his sisters car then it would be a Chekhov's Skill. Compare Suddenly Always Knew That when a character suddenly reveals that they had the skills as they are using it, instead of any sort of Foreshadowing. Compare Pastimes Prove Personality, Let's Get Dangerous. Examples of Chekhov's Hobby include: