PropertyValue
rdfs:label
  • Illusion Master
rdfs:comment
  • Level: Bow/Thrown 8 Spell Resistance: no When using this technique, it is performed in one of the following ways. Illusion Master: Firing into a powerful dimensional gate, the rifts in time and space open around your foe as arrows pierce your enemy and fly into other rifts back and fourth until finally the omega gate opens below your enemies and the entire barrage of arrows erupts outward. As a full round action, Make a full attack against an enemy, every attack that hits is considered to be a critical hit. If you hit with 3 attacks you deal an additional number of damage equal to your level.
herolevel
  • 10
dbkwik:heroesofthestorm/property/wikiPageUsesTemplate
Key
  • R
Tier
  • 4
CD
  • 6
Name
  • Illusion Master
Description
  • Passive: You can control Mirror Images separately or as a group, and they deal an additional 10% of your damage.
  • Switch places with the target .
abstract
  • Level: Bow/Thrown 8 Spell Resistance: no When using this technique, it is performed in one of the following ways. Illusion Master: Firing into a powerful dimensional gate, the rifts in time and space open around your foe as arrows pierce your enemy and fly into other rifts back and fourth until finally the omega gate opens below your enemies and the entire barrage of arrows erupts outward. As a full round action, Make a full attack against an enemy, every attack that hits is considered to be a critical hit. If you hit with 3 attacks you deal an additional number of damage equal to your level. Chaotic X Circle: Leaping back, you fire four bolts of energy that strike the ground and warp themselves into gates. The Gates then open and fire a cross path of arrows between them all until an energy beam explodes out of all four gates. As a full attack action, you summon 1 Chaotic X Circle per 4 levels (Max 4). These circles can be placed anywhere within 30 feet of you. These circles cannot be targeted or damaged and have a 60 foot line emanating from them at all time similar to a blade barrier or wall. Creatures that pass through this line take normal damage as well as 1d6 damage per level (Max 15d6). A reflex saving throw 18+ Dexterity modifier halves the damage. If you evoke the attack so that it appears where creatures are, each creature takes damage as if passing through the line. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save. This technique provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it. Every round as a move action, you can turn any of the Chaotic X Circles to be facing a new direction. This technique lasts for 1 round per level, however you can end the technique as a standard action, immediately turning all of the chaotic X circles in any direction you'd like. Creatures in their range must make a reflex saving throw DC: 18+ Dexterity modifier or take normal damage +1d6 damage per round remaining in the Chaotic X circle's duration. This damage is force. Creatures in multiple lines of this technique take damage from only one of them. Empower: By expending another technique per day, you can double this technique's range.