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rdfs:comment | - Platform Panic's level design consists of phases that contain a selection of rooms that can be encountered during that phase, subsequent phases adding to this pool of rooms. Unlike other Nitrome endless games, the player does not have a random chance at encountering a different room in that phase when transitioning to another room, the room encountered must contain a door that is level with the door the player exits that room from.
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abstract | - Platform Panic's level design consists of phases that contain a selection of rooms that can be encountered during that phase, subsequent phases adding to this pool of rooms. Unlike other Nitrome endless games, the player does not have a random chance at encountering a different room in that phase when transitioning to another room, the room encountered must contain a door that is level with the door the player exits that room from.
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