PropertyValue
rdfs:label
  • BioShock: Breaking the Mold
rdfs:comment
  • The artbook includes a foreword written by BioShock's director, Ken Levine, which lists the graphic artists who were influential in the design of the game. Concept art shows the creative progression of the design for the game logo, the iconic enemy, the weapons, and the locations of BioShock. Until October 1, 2007, 2K Games sent a rare printed version of the artbook to the owners of the BioShock Limited Collector’s Edition whose Big Daddy figurines had been broken, as compensation for the time it took to replace them.
dcterms:subject
dbkwik:bioshock/property/wikiPageUsesTemplate
abstract
  • The artbook includes a foreword written by BioShock's director, Ken Levine, which lists the graphic artists who were influential in the design of the game. Concept art shows the creative progression of the design for the game logo, the iconic enemy, the weapons, and the locations of BioShock. Until October 1, 2007, 2K Games sent a rare printed version of the artbook to the owners of the BioShock Limited Collector’s Edition whose Big Daddy figurines had been broken, as compensation for the time it took to replace them. In May 2009, 2K released a greatly expanded, print-only version of the artbook, with the added "Developer's Edition" subtitle. Only one printing of the artbook was done, and it was available for a limited time from the Take-Two Store. The cover of this edition was developed based on the winning design from the BioShock Artbook Cover Contest. The BioShock iOS app features a digital version of the artbook with new images and information.