PropertyValue
rdfs:label
  • ASE Ball
rdfs:comment
  • It is a part of the Free For All category. This is one of the many game modes using the All-Seeing Eye for scoring purposes. When playing under this rule there will be a single ASE located at the center of the map, and players must fight for holding it for the longest time. Once a player grabs the ball, it will be unable to fire any weapon or even sprint, but can toss grenades and melee. Additionally, at any time the player can toss the ASE to use his/her weapons. Each second that the player holds the ASE equals to 1 point.
dcterms:subject
abstract
  • It is a part of the Free For All category. This is one of the many game modes using the All-Seeing Eye for scoring purposes. When playing under this rule there will be a single ASE located at the center of the map, and players must fight for holding it for the longest time. Once a player grabs the ball, it will be unable to fire any weapon or even sprint, but can toss grenades and melee. Additionally, at any time the player can toss the ASE to use his/her weapons. Each second that the player holds the ASE equals to 1 point. The ASE's location and distance will be marked on the players HUD with the target indicator, it will leave a "ghost" trail showing where it was, and it will also make a beeping noise for easy tracking. Killing or being killed won't affect the scoring. Once a player reaches the point limit, or has the most points when the match's time limit ends, the game ends and the player is declared the winner.