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About:
dbkwik:
resource/z6yd0pHwY0C4p3xxX8Vxxw==
Property
Value
rdf:
type
Power
rdfs:
label
Inspire fanaticism
rdfs:
comment
This is rated as average, with no special comment.[Charop cleric]
Requirement
Must use the power with a simple weapon
Attack
Strength +1 vs. AC
Hit
2
If you are wielding your weapon with both hands, you gain a +2 bonus to the damage roll.
dbkwik:
dnd4/property/wikiPageUsesTemplate
dbkwik:
resource/cHmrQP7A6DE_tSQGr2ihOw==
dbkwik:
resource/Qm747duBK6VF12AJHCNh5A==
Range
Melee weapon
Origin
Cleric Attack 3
Name
Inspire Fanaticism
Keywords
Divine, Weapon
Target
One creature
Action
Standard
Usage
Encounter
Effect
You or one ally within 2 squares of you takes only half damage from any damage source, including ongoing damage, until the end of your next turn.
abstract
This is rated as average, with no special comment.[Charop cleric]