PropertyValue
rdfs:label
  • Mode 7
rdfs:comment
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 06:58, December 14, 2013 (UTC)
  • As a hardware feature, Mode 7 graphics could be implemented quite easily in many games. No other console at the time featured a comparable hardware effect, and many ports of Super Nintendo games using Mode 7 required the effect to be implemented entirely in software, a very tedious task.
owl:sameAs
dcterms:subject
dbkwik:nintendo/property/wikiPageUsesTemplate
Type
  • Other
Class
  • X
abstract
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 06:58, December 14, 2013 (UTC)
  • As a hardware feature, Mode 7 graphics could be implemented quite easily in many games. No other console at the time featured a comparable hardware effect, and many ports of Super Nintendo games using Mode 7 required the effect to be implemented entirely in software, a very tedious task. Many popular racing titles on the console featured Mode 7 support. For example, Super Mario Kart and F-Zero, two of the most popular games released on the console, both used Mode 7 to imitate a large 3D racetrack. Other games used Mode 7 more subtly, such as in Star Ocean, where the lids of treasure chests were animated using Mode 7.