PropertyValue
rdf:type
rdfs:label
  • Grim Tales/Quick guide
Kills
Length
  • Medium
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Number
  • 126
Series
  • None
Difficulty
  • 4
  • Master
Name
  • Grim Tales
Members
  • Yes
Items
  • *2 Tarromin potion (unf) or 2 vials of water and 2 tarromins *Seed dibber *Watering can with at least 1 dose *Any axe *Leather gloves *High healing food *Good armour and a weapon Recommended: *Magic equipment *Prayer potions *One-click teleports in case you are about to die *Mind altar teleports
Update
  • Grim Tales
Start
  • Talk to Sylas in Taverley.
Description
  • "Once upon a time in a land far, far away..." Sylas, a collector of items both wondrous and unusual seeks out the latest additions to his trove with a somewhat unusual prize for the finder. Terrors and towers await; fierce battles with giant beasts; striding boldy to rescue a dwarf in distress! Not a quest for the meek or faint-hearted, prepare yourself for a feast of fairytale fun with rewards a-plenty! The Brothers Grimm could never have foretold a tale such as this...
Release
  • 2007-06-04
Developer
  • Danny J
Requirements
  • *45 Farming *52 Herblore *58 Thieving *59 Agility *71 Woodcutting *Must have completed Witch's House *Ability to defeat a level 138 cloud giant—Glod