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  • Julian Love
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  • Love considered a role in the film industry due to his love of special effects, but instead began work in the games industry in 1996, working at Sierra Online. While working there, the lead programmer gave/leant him a copy of Diablo I. In his words, "I fell in love," and began playing it reguarly alongside the lead programmer and lead engineer of his team. After Diablo II was released, a coworker commented "you know, you show up every day and all you do is talk about Diablo and you know more about it than anyone else. Why aren’t you working there?" He asked the same question in 2002, and left Sierra, promptly gaining a job at Blizzard North.
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abstract
  • Love considered a role in the film industry due to his love of special effects, but instead began work in the games industry in 1996, working at Sierra Online. While working there, the lead programmer gave/leant him a copy of Diablo I. In his words, "I fell in love," and began playing it reguarly alongside the lead programmer and lead engineer of his team. After Diablo II was released, a coworker commented "you know, you show up every day and all you do is talk about Diablo and you know more about it than anyone else. Why aren’t you working there?" He asked the same question in 2002, and left Sierra, promptly gaining a job at Blizzard North. Love worked on the technical engine for Diablo III. He was one of the lead technical artists for the game. As a lead technical artist, Love was chiefly involved with character concepts, as well as visual effects for heroes, monsters, and bosses. Love’s team also worked on special effects, breakables, and lighting. Currently, Love serves as the game's lead visual effects artist.