PropertyValue
rdf:type
rdfs:label
  • Resurrect
  • Resurrect
rdfs:comment
  • |}
  • Death is a horrible thing, and only a wonder can return life where death once was. A wonder isn't needed once this spell is learned! The spellcaster needs much mana and strength to cast it, but if successful, every wound heals, and the deceased will return to life as if awakening from a bad dream. This makes this spell one of the most powerful ever recorded. Resurrect doesn't work on victims whose bodies have been turned to ashes, or otherwise destroyed.
  • Resurrect is a recurring Water and an occasional and Earth spell in Grandia. It appears as an advanced Water-elemental spell that revives a single party member who has fallen in battle. It is often one of the later spells learned within the games it appears.
  • To resurrect is to bring a dead character back to life. Any player may resurrect themselves by running back to their corpse as a ghost from a graveyard. Spirit Healers, who are always available at a graveyard, can resurrect a player with a penalty of increased durability loss and resurrection sickness.
  • Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. Concise: Resurrects target party member (25% Health, 0 Energy). __TOC__
  • The Resurrect spell brings a Ghost back to life (from death). This spell is most commonly used while the ghost is standing on their corpse, so that they can immediately pick up all their belongings using the 'Get All' action. When resurrected, the former ghost will have 25 Hit Points, 25 Mana Points. It is important for Clerics to consider this before resurrecting a ghost; the Cleric should ensure that those being resurrected will be able to survive while they re-equip. Also when resurrected, a ghost will be wearing only a Gray Robe and carrying only a Raft (if the character already had a Raft when alive).
  • Level: 8 MP Cost: 40 Casting Time: 1H Effect: Restores full HP to a knocked out or dead party member. Cost: 30,000g
  • Resurrection will revive a character who has died, because of the immortal nature of a Daeva. The character will the suffer both a experience point penalty, and a debuff. However for a (small) amount of kinah, those two penalties can be dispelled. There are a number of options for resurrection.
  • To resurrect (res or rez) is to bring a dead character back to life. Any player may resurrect themselves by running back to their corpse as a ghost from a graveyard. Spirit Healers, who are always available at a graveyard, can resurrect a player with a penalty of increased durability loss and resurrection sickness. If the ability can be used in-combat it is called a "battle rez".
  • Resurrect a dead ally to 20% of its health at a location within 10 meters. Cures File:DOS Status Effect Dead.pngDeathCharacter is Dead.Can be Resurrected.Removed by:File:DOS Skill Resurrect.png Resurrect
  • Resurrect, in City of Heroes, means to revive a defeated character. It is also the name of an empathy power for that purpose. In game, usually abbreviated "rez." Defeated characters are not considered to actually be dead in CoX, but the term is carried over from other games.
  • A Resurrect may be a night or day action that brings back to life a player who was previously removed from play via Kill or Lynch __NOWYSIWYG__
  • When an ally dies, Mercy is able to see a yellow soul at the spot where they dies. Using this ability, Mercy is able to revive any nearby fallen teammates, restoring them to full health and spawn them to the location of their soul. This applies to any teammate within 15 meters of Mercy that has not yet respawned. The ability is also applied to dead teammate is not on the line of sight with Mercy (e.g. behind a wall, up on another flatform, etc.). Using the ability also resets Guardian Angel's cooldown.
Level
  • 50
Summary
  • Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability.
dcterms:subject
Mastery
  • Ministration
buff
  • 8.0
gcd
  • Very Short
Affects
  • Single ally
recast
  • 120.0
herolevel
  • 10
Cooldown
  • 120
Skill Level
  • 16
dbkwik:aion/property/wikiPageUsesTemplate
dbkwik:divinity/property/wikiPageUsesTemplate
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:heroesofthestorm/property/wikiPageUsesTemplate
dbkwik:mafiamaniac/property/wikiPageUsesTemplate
dbkwik:overwatch/property/wikiPageUsesTemplate
dbkwik:regnum/property/wikiPageUsesTemplate
dbkwik:ultima/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Category
  • Resurrect
Range
  • 8
  • 15
  • 15.0
  • Up to 1.0 meter
Key
  • R
Cast
  • 4.0
Picture
Power
  • Scales
Tier
  • 4
Discipline
  • Life
Game
  • Ultima V
  • Ultima IV
  • Ultima VII
CD
  • 120
Name
  • Resurrect
Text
  • Many are the monsters and terrors that dwell beneath the surface or in the forests and marshes of Britannia. Even groups of most valiant and fierce warriors are subject to losses too tragic to bear. If a companion is slain by an enemy, all is not lost in the presence of the most accomplished of mages. There exists the means to bring back a companion from the land of the dead - not as an unholy once-dead being - but as a living, breathing creature of flesh and blood restored to life, albeit in an extremely weakened condition. Each wizard must needs determine the components of this enchantment that work best u4th their own magic, for the combination is said to be unique to each spellcaster. What is known about weaving this the most potent of all enchantments is that it requires the spellcaster to scatter the reagents to cover the victim's body, white calling out the name of the slain companion in a voice of thunder. This magic is extraordinarily taxing, and rare is the mage who can continue to weave spells without rest once this enchantment has been successfully cast.
  • There are many rewards for hard work and concentrated practice. For practiced wizards, having attained the eighth circle, there is the reward of being able to reverse death itself. Resurrection requires such total concentration and peace of mind that it should never be attempted on the harried field of battle. To mix, place a mandrake root in a sieve in a fresh water spring on a sunlit day. One by one, add garlic, to keep away ills and evil, spider silk, for binding the life forces together, ginseng for healing, sulphurous ash for the spark of life, and blood moss to animate the spirit. Remove the sieve from the spring and let the mixture dry. A small crystal will form from the drying mass. To revive a companion, place the crystal on the friend's forehead and intone In Mani Corp. The resurrected person will be weak and in need of further assistance.
Type
  • Constant
  • Area resurrection
wheel
  • Wheel Gold Eye.png
desc
  • Resurrects a fallen ally, replenishing all health and removing any effects from resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally.
ultquote
  • Heroes never die!
reagents
noupgrade
  • y
restore
  • Health: +200, +800, +1400, +1400, +2000
dbkwik:grandia/property/wikiPageUsesTemplate
dbkwik:warstorm/property/wikiPageUsesTemplate
Ability
  • Witchcraft
Words
  • IN MANI CORP
Duration
  • 2.250000
  • 30
Circle
  • 8
Icon
  • Icon Rez.jpg
Class
  • Conjurer
  • Templar
Description
  • 5.0
  • Brings an ally back to life.
  • Mercy radiates restorative power, bringing nearby dead allies back into the fight with full health.
Cost
  • 400430460490520
Notes
  • One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is advised to max this skill, so revived characters get an invulnerability buff and don't get instantly killed again. Also, if in the heat of battle, Sanctuary is a must, especially given the very long casting time. Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. The range 8 on Resurrect means that players can be resurrected from walls and from pretty far away. Note that Resurrect is no longer effective if the player is under water. http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=98 Documented changes *Version 1.6.6 : Can no longer be cast on players under water. *Version 0.9.13 : Fixed a bug where Resurrect could be cast on alive players.
Casting
  • 6
Target
  • Raid or Group Friend
Position
  • 3
Effects
  • *Resurrects target with 15% health and power *Applies Resurrect on termination. **Heals target for 110.0% of max health *If outside an arena
Book
  • Book of Lore
  • The Book of Mystic Wisdom
Quote
  • "Don't leave me man! come on! Stay away from the light!"
wikipage disambiguates
req level
  • 16
basecool
  • 30
apdos
  • 10
abstract
  • |}
  • Death is a horrible thing, and only a wonder can return life where death once was. A wonder isn't needed once this spell is learned! The spellcaster needs much mana and strength to cast it, but if successful, every wound heals, and the deceased will return to life as if awakening from a bad dream. This makes this spell one of the most powerful ever recorded. Resurrect doesn't work on victims whose bodies have been turned to ashes, or otherwise destroyed.
  • Resurrect is a recurring Water and an occasional and Earth spell in Grandia. It appears as an advanced Water-elemental spell that revives a single party member who has fallen in battle. It is often one of the later spells learned within the games it appears.
  • To resurrect is to bring a dead character back to life. Any player may resurrect themselves by running back to their corpse as a ghost from a graveyard. Spirit Healers, who are always available at a graveyard, can resurrect a player with a penalty of increased durability loss and resurrection sickness.
  • Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. Concise: Resurrects target party member (25% Health, 0 Energy). __TOC__
  • The Resurrect spell brings a Ghost back to life (from death). This spell is most commonly used while the ghost is standing on their corpse, so that they can immediately pick up all their belongings using the 'Get All' action. When resurrected, the former ghost will have 25 Hit Points, 25 Mana Points. It is important for Clerics to consider this before resurrecting a ghost; the Cleric should ensure that those being resurrected will be able to survive while they re-equip. Also when resurrected, a ghost will be wearing only a Gray Robe and carrying only a Raft (if the character already had a Raft when alive).
  • Level: 8 MP Cost: 40 Casting Time: 1H Effect: Restores full HP to a knocked out or dead party member. Cost: 30,000g
  • Resurrection will revive a character who has died, because of the immortal nature of a Daeva. The character will the suffer both a experience point penalty, and a debuff. However for a (small) amount of kinah, those two penalties can be dispelled. There are a number of options for resurrection.
  • To resurrect (res or rez) is to bring a dead character back to life. Any player may resurrect themselves by running back to their corpse as a ghost from a graveyard. Spirit Healers, who are always available at a graveyard, can resurrect a player with a penalty of increased durability loss and resurrection sickness. If the ability can be used in-combat it is called a "battle rez".
  • Resurrect a dead ally to 20% of its health at a location within 10 meters. Cures File:DOS Status Effect Dead.pngDeathCharacter is Dead.Can be Resurrected.Removed by:File:DOS Skill Resurrect.png Resurrect
  • Resurrect, in City of Heroes, means to revive a defeated character. It is also the name of an empathy power for that purpose. In game, usually abbreviated "rez." Defeated characters are not considered to actually be dead in CoX, but the term is carried over from other games.
  • A Resurrect may be a night or day action that brings back to life a player who was previously removed from play via Kill or Lynch __NOWYSIWYG__
  • When an ally dies, Mercy is able to see a yellow soul at the spot where they dies. Using this ability, Mercy is able to revive any nearby fallen teammates, restoring them to full health and spawn them to the location of their soul. This applies to any teammate within 15 meters of Mercy that has not yet respawned. The ability is also applied to dead teammate is not on the line of sight with Mercy (e.g. behind a wall, up on another flatform, etc.). When this ultimate is fully charged, a counter will appear above the crosshair displaying the number of fallen teammates within range. This ultimate cannot be used if there is nobody within 15 meters to revive. When resurrected, there is a 2.25 second delay before the teammates are fully revived. During this time, Mercy and her revived teammates will be glowing yellow and are invulnerable. These revived teammates is unable to move or use any ability; once this 2.25 seconds is over, they can begin playing as normal. Using the ability also resets Guardian Angel's cooldown. An allied Mercy and a player-controlled Mercy shout "Heroes never die!" upon activation, while a Mercy on the enemy team will say "Helden sterben nicht!"